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condition.cpp
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condition.cpp
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#include "otpch.h"
#include "condition.h"
#include "game.h"
#include "creature.h"
#include "tools.h"
#include "combat.h"
#include <utility>
extern Game g_game;
Condition::Condition(ConditionId_t _id, ConditionType_t _type, int32_t _ticks, bool _buff, uint32_t _subId) :
id(_id),
subId(_subId),
ticks(_ticks),
endTime(0),
conditionType(_type),
isBuff(_buff)
{
//
}
bool Condition::setParam(ConditionParam_t param, int32_t value)
{
switch(param)
{
case CONDITIONPARAM_TICKS:
{
ticks = value;
return true;
}
case CONDITIONPARAM_BUFF_SPELL:
{
isBuff = (value != 0);
return true;
}
case CONDITIONPARAM_SUBID:
{
subId = value;
return true;
}
default:
{
return false;
}
}
return false;
}
bool Condition::unserialize(PropStream& propStream)
{
uint8_t attr_type;
while(propStream.GET_UCHAR(attr_type) && attr_type != CONDITIONATTR_END)
{
if(!unserializeProp((ConditionAttr_t)attr_type, propStream))
return false;
}
return true;
}
bool Condition::unserializeProp(ConditionAttr_t attr, PropStream& propStream)
{
switch(attr)
{
case CONDITIONATTR_TYPE:
{
int32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
conditionType = (ConditionType_t)value;
return true;
}
case CONDITIONATTR_ID:
{
int32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
id = (ConditionId_t)value;
return true;
}
case CONDITIONATTR_TICKS:
{
int32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
ticks = value;
return true;
}
case CONDITIONATTR_ISBUFF:
{
int8_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
isBuff = value != 0;
return true;
}
case CONDITIONATTR_SUBID:
{
int32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
subId = value;
return true;
}
case CONDITIONATTR_END:
return true;
default:
return false;
}
}
bool Condition::serialize(PropWriteStream& propWriteStream)
{
propWriteStream.ADD_UCHAR(CONDITIONATTR_TYPE);
propWriteStream.ADD_VALUE((int32_t)conditionType);
propWriteStream.ADD_UCHAR(CONDITIONATTR_ID);
propWriteStream.ADD_VALUE((int32_t)id);
propWriteStream.ADD_UCHAR(CONDITIONATTR_TICKS);
propWriteStream.ADD_VALUE((int32_t)ticks);
propWriteStream.ADD_UCHAR(CONDITIONATTR_ISBUFF);
propWriteStream.ADD_VALUE((int8_t)isBuff);
propWriteStream.ADD_UCHAR(CONDITIONATTR_SUBID);
propWriteStream.ADD_VALUE((int32_t)subId);
return true;
}
void Condition::setTicks(int32_t newTicks)
{
ticks = newTicks;
endTime = ticks + OTSYS_TIME();
}
bool Condition::executeCondition(Creature* creature, int32_t interval)
{
if(ticks == -1)
return true;
int32_t newTicks = std::max<int32_t>(0, getTicks() - interval);
//Not using set ticks here since it would reset endTime
ticks = newTicks;
return getEndTime() >= OTSYS_TIME();
}
Condition* Condition::createCondition(ConditionId_t _id, ConditionType_t _type, int32_t _ticks, int32_t param/* = 0*/, bool _buff/* = false*/, uint32_t _subId/* = 0*/)
{
switch((int32_t)_type)
{
case CONDITION_POISON:
case CONDITION_FIRE:
case CONDITION_ENERGY:
case CONDITION_DROWN:
case CONDITION_FREEZING:
case CONDITION_DAZZLED:
case CONDITION_CURSED:
case CONDITION_BLEEDING:
return new ConditionDamage(_id, _type, _buff, _subId);
case CONDITION_HASTE:
case CONDITION_PARALYZE:
return new ConditionSpeed(_id, _type, _ticks, _buff, _subId, param);
case CONDITION_INVISIBLE:
return new ConditionInvisible(_id, _type, _ticks, _buff, _subId);
case CONDITION_OUTFIT:
return new ConditionOutfit(_id, _type, _ticks, _buff, _subId);
case CONDITION_LIGHT:
return new ConditionLight(_id, _type, _ticks, _buff, _subId, param & 0xFF, (param & 0xFF00) >> 8);
case CONDITION_REGENERATION:
return new ConditionRegeneration(_id, _type, _ticks, _buff, _subId);
case CONDITION_SOUL:
return new ConditionSoul(_id, _type, _ticks, _buff, _subId);
case CONDITION_MANASHIELD:
return new ConditionManaShield(_id, _type, _ticks, _buff, _subId);
case CONDITION_ATTRIBUTES:
return new ConditionAttributes(_id, _type, _ticks, _buff, _subId);
case CONDITION_SPELLCOOLDOWN:
return new ConditionSpellCooldown(_id, _type, _ticks, _buff, _subId);
case CONDITION_SPELLGROUPCOOLDOWN:
return new ConditionSpellGroupCooldown(_id, _type, _ticks, _buff, _subId);
case CONDITION_INFIGHT:
case CONDITION_DRUNK:
case CONDITION_EXHAUST_WEAPON:
case CONDITION_EXHAUST_COMBAT:
case CONDITION_EXHAUST_HEAL:
case CONDITION_MUTED:
case CONDITION_ADVERTISINGTICKS:
case CONDITION_YELLTICKS:
case CONDITION_PACIFIED:
return new ConditionGeneric(_id, _type, _ticks, _buff, _subId);
default:
return NULL;
}
}
Condition* Condition::createCondition(PropStream& propStream)
{
uint8_t attr;
if(!propStream.GET_UCHAR(attr) || attr != CONDITIONATTR_TYPE)
return NULL;
uint32_t _type = 0;
if(!propStream.GET_ULONG(_type))
return NULL;
if(!propStream.GET_UCHAR(attr) || attr != CONDITIONATTR_ID)
return NULL;
uint32_t _id = 0;
if(!propStream.GET_ULONG(_id))
return NULL;
if(!propStream.GET_UCHAR(attr) || attr != CONDITIONATTR_TICKS)
return NULL;
uint32_t _ticks = 0;
if(!propStream.GET_ULONG(_ticks))
return NULL;
if(!propStream.GET_UCHAR(attr) || attr != CONDITIONATTR_ISBUFF)
return NULL;
uint8_t _buff = 0;
if(!propStream.GET_UCHAR(_buff))
return NULL;
if(!propStream.GET_UCHAR(attr) || attr != CONDITIONATTR_SUBID)
return NULL;
uint32_t _subId = 0;
if(!propStream.GET_ULONG(_subId))
return NULL;
return createCondition((ConditionId_t)_id, (ConditionType_t)_type, _ticks, 0, _buff != 0, _subId);
}
bool Condition::startCondition(Creature* creature)
{
if(getTicks() > 0)
endTime = getTicks() + OTSYS_TIME();
return true;
}
bool Condition::isPersistent() const
{
if(ticks == -1)
return false;
if(!(id == CONDITIONID_DEFAULT || id == CONDITIONID_COMBAT))
return false;
return true;
}
uint32_t Condition::getIcons() const
{
return isBuff ? ICON_PARTY_BUFF : 0;
}
bool Condition::updateCondition(const Condition* addCondition)
{
if(conditionType != addCondition->getType())
return false;
if(getTicks() == -1 && addCondition->getTicks() > 0)
return false;
if(addCondition->getTicks() >= 0 && getEndTime() > (OTSYS_TIME() + addCondition->getTicks()))
return false;
return true;
}
ConditionGeneric::ConditionGeneric(ConditionId_t _id, ConditionType_t _type, int32_t _ticks, bool _buff, uint32_t _subId) :
Condition(_id, _type, _ticks, _buff, _subId)
{
//
}
bool ConditionGeneric::startCondition(Creature* creature)
{
return Condition::startCondition(creature);
}
bool ConditionGeneric::executeCondition(Creature* creature, int32_t interval)
{
return Condition::executeCondition(creature, interval);
}
void ConditionGeneric::endCondition(Creature* creature, ConditionEnd_t reason)
{
//
}
void ConditionGeneric::addCondition(Creature* creature, const Condition* addCondition)
{
if(updateCondition(addCondition))
setTicks(addCondition->getTicks());
}
uint32_t ConditionGeneric::getIcons() const
{
uint32_t icons = Condition::getIcons();
switch(conditionType)
{
case CONDITION_MANASHIELD:
icons |= ICON_MANASHIELD;
break;
case CONDITION_INFIGHT:
icons |= ICON_SWORDS;
break;
case CONDITION_DRUNK:
icons |= ICON_DRUNK;
break;
default:
break;
}
return icons;
}
ConditionAttributes::ConditionAttributes(ConditionId_t _id, ConditionType_t _type, int32_t _ticks, bool _buff, uint32_t _subId) :
ConditionGeneric(_id, _type, _ticks, _buff, _subId)
{
currentSkill = 0;
currentStat = 0;
memset(skills, 0, sizeof(skills));
memset(skillsPercent, 0, sizeof(skillsPercent));
memset(stats, 0, sizeof(stats));
memset(statsPercent, 0, sizeof(statsPercent));
}
void ConditionAttributes::addCondition(Creature* creature, const Condition* addCondition)
{
if(updateCondition(addCondition))
{
setTicks(addCondition->getTicks());
const ConditionAttributes& conditionAttrs = static_cast<const ConditionAttributes&>(*addCondition);
//Remove the old condition
endCondition(creature, CONDITIONEND_ABORT);
//Apply the new one
memcpy(skills, conditionAttrs.skills, sizeof(skills));
memcpy(skillsPercent, conditionAttrs.skillsPercent, sizeof(skillsPercent));
memcpy(stats, conditionAttrs.stats, sizeof(stats));
memcpy(statsPercent, conditionAttrs.statsPercent, sizeof(statsPercent));
if(Player* player = creature->getPlayer())
{
updatePercentSkills(player);
updateSkills(player);
updatePercentStats(player);
updateStats(player);
}
}
}
bool ConditionAttributes::unserializeProp(ConditionAttr_t attr, PropStream& propStream)
{
if(attr == CONDITIONATTR_SKILLS)
{
int32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
skills[currentSkill] = value;
++currentSkill;
return true;
}
else if(attr == CONDITIONATTR_STATS)
{
int32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
stats[currentStat] = value;
++currentStat;
return true;
}
return Condition::unserializeProp(attr, propStream);
}
bool ConditionAttributes::serialize(PropWriteStream& propWriteStream)
{
if(!Condition::serialize(propWriteStream))
return false;
for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i)
{
propWriteStream.ADD_UCHAR(CONDITIONATTR_SKILLS);
propWriteStream.ADD_VALUE(skills[i]);
}
for(int32_t i = STAT_FIRST; i <= STAT_LAST; ++i)
{
propWriteStream.ADD_UCHAR(CONDITIONATTR_STATS);
propWriteStream.ADD_VALUE(stats[i]);
}
return true;
}
bool ConditionAttributes::startCondition(Creature* creature)
{
if(!Condition::startCondition(creature))
return false;
if(Player* player = creature->getPlayer())
{
updatePercentSkills(player);
updateSkills(player);
updatePercentStats(player);
updateStats(player);
}
return true;
}
void ConditionAttributes::updatePercentStats(Player* player)
{
for(int32_t i = STAT_FIRST; i <= STAT_LAST; ++i)
{
if(statsPercent[i] == 0)
continue;
switch(i)
{
case STAT_MAXHITPOINTS:
stats[i] = (int32_t)(player->getMaxHealth() * ((statsPercent[i] - 100) / 100.f));
break;
case STAT_MAXMANAPOINTS:
stats[i] = (int32_t)(player->getMaxMana() * ((statsPercent[i] - 100) / 100.f));
break;
case STAT_SOULPOINTS:
stats[i] = (int32_t)(player->getPlayerInfo(PLAYERINFO_SOUL) * ((statsPercent[i] - 100) / 100.f));
break;
case STAT_MAGICPOINTS:
stats[i] = (int32_t)(player->getMagicLevel() * ((statsPercent[i] - 100) / 100.f));
break;
}
}
}
void ConditionAttributes::updateStats(Player* player)
{
bool needUpdateStats = false;
for(int32_t i = STAT_FIRST; i <= STAT_LAST; ++i)
{
if(stats[i])
{
needUpdateStats = true;
player->setVarStats((stats_t)i, stats[i]);
}
}
if(needUpdateStats)
player->sendStats();
}
void ConditionAttributes::updatePercentSkills(Player* player)
{
for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i)
{
if(skillsPercent[i] == 0)
continue;
int32_t currSkill = player->getSkill((skills_t)i, SKILL_LEVEL);
skills[i] = (int32_t)(currSkill * ((skillsPercent[i] - 100) / 100.f));
}
}
void ConditionAttributes::updateSkills(Player* player)
{
bool needUpdateSkills = false;
for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i)
{
if(skills[i])
{
needUpdateSkills = true;
player->setVarSkill((skills_t)i, skills[i]);
}
}
if(needUpdateSkills)
player->sendSkills();
}
bool ConditionAttributes::executeCondition(Creature* creature, int32_t interval)
{
return ConditionGeneric::executeCondition(creature, interval);
}
void ConditionAttributes::endCondition(Creature* creature, ConditionEnd_t reason)
{
Player* player = creature->getPlayer();
if(player)
{
bool needUpdateSkills = false;
for(int32_t i = SKILL_FIRST; i <= SKILL_LAST; ++i)
{
if(skills[i] || skillsPercent[i])
{
needUpdateSkills = true;
const int new_skill = skills[i];
player->setVarSkill((skills_t)i, -new_skill);
}
}
if(needUpdateSkills)
player->sendSkills();
bool needUpdateStats = false;
for(int32_t i = STAT_FIRST; i <= STAT_LAST; ++i)
{
if(stats[i])
{
needUpdateStats = true;
player->setVarStats((stats_t)i, -stats[i]);
}
}
if(needUpdateStats)
player->sendStats();
}
}
bool ConditionAttributes::setParam(ConditionParam_t param, int32_t value)
{
bool ret = ConditionGeneric::setParam(param, value);
switch(param)
{
case CONDITIONPARAM_SKILL_MELEE:
{
skills[SKILL_CLUB] = value;
skills[SKILL_AXE] = value;
skills[SKILL_SWORD] = value;
return true;
}
case CONDITIONPARAM_SKILL_MELEEPERCENT:
{
skillsPercent[SKILL_CLUB] = value;
skillsPercent[SKILL_AXE] = value;
skillsPercent[SKILL_SWORD] = value;
return true;
}
case CONDITIONPARAM_SKILL_FIST:
{
skills[SKILL_FIST] = value;
return true;
}
case CONDITIONPARAM_SKILL_FISTPERCENT:
{
skillsPercent[SKILL_FIST] = value;
return true;
}
case CONDITIONPARAM_SKILL_CLUB:
{
skills[SKILL_CLUB] = value;
return true;
}
case CONDITIONPARAM_SKILL_CLUBPERCENT:
{
skillsPercent[SKILL_CLUB] = value;
return true;
}
case CONDITIONPARAM_SKILL_SWORD:
{
skills[SKILL_SWORD] = value;
return true;
}
case CONDITIONPARAM_SKILL_SWORDPERCENT:
{
skillsPercent[SKILL_SWORD] = value;
return true;
}
case CONDITIONPARAM_SKILL_AXE:
{
skills[SKILL_AXE] = value;
return true;
}
case CONDITIONPARAM_SKILL_AXEPERCENT:
{
skillsPercent[SKILL_AXE] = value;
return true;
}
case CONDITIONPARAM_SKILL_DISTANCE:
{
skills[SKILL_DIST] = value;
return true;
}
case CONDITIONPARAM_SKILL_DISTANCEPERCENT:
{
skillsPercent[SKILL_DIST] = value;
return true;
}
case CONDITIONPARAM_SKILL_SHIELD:
{
skills[SKILL_SHIELD] = value;
return true;
}
case CONDITIONPARAM_SKILL_SHIELDPERCENT:
{
skillsPercent[SKILL_SHIELD] = value;
return true;
}
case CONDITIONPARAM_SKILL_FISHING:
{
skills[SKILL_FISH] = value;
return true;
}
case CONDITIONPARAM_SKILL_FISHINGPERCENT:
{
skillsPercent[SKILL_FISH] = value;
return true;
}
case CONDITIONPARAM_STAT_MAXHITPOINTS:
{
stats[STAT_MAXHITPOINTS] = value;
return true;
}
case CONDITIONPARAM_STAT_MAXMANAPOINTS:
{
stats[STAT_MAXMANAPOINTS] = value;
return true;
}
case CONDITIONPARAM_STAT_SOULPOINTS:
{
stats[STAT_SOULPOINTS] = value;
return true;
}
case CONDITIONPARAM_STAT_MAGICPOINTS:
{
stats[STAT_MAGICPOINTS] = value;
return true;
}
case CONDITIONPARAM_STAT_MAXHITPOINTSPERCENT:
{
if(value < 0)
value = 0;
statsPercent[STAT_MAXHITPOINTS] = value;
return true;
}
case CONDITIONPARAM_STAT_MAXMANAPOINTSPERCENT:
{
if(value < 0)
value = 0;
statsPercent[STAT_MAXMANAPOINTS] = value;
return true;
}
case CONDITIONPARAM_STAT_SOULPOINTSPERCENT:
{
if(value < 0)
value = 0;
statsPercent[STAT_SOULPOINTS] = value;
return true;
}
case CONDITIONPARAM_STAT_MAGICPOINTSPERCENT:
{
if(value < 0)
value = 0;
statsPercent[STAT_MAGICPOINTS] = value;
return true;
}
default:
return false;
}
return ret;
}
ConditionRegeneration::ConditionRegeneration(ConditionId_t _id, ConditionType_t _type, int32_t _ticks, bool _buff, uint32_t _subId) :
ConditionGeneric(_id, _type, _ticks, _buff, _subId)
{
internalHealthTicks = 0;
internalManaTicks = 0;
healthTicks = 1000;
manaTicks = 1000;
healthGain = 0;
manaGain = 0;
}
void ConditionRegeneration::addCondition(Creature* creature, const Condition* addCondition)
{
if(updateCondition(addCondition))
{
setTicks(addCondition->getTicks());
const ConditionRegeneration& conditionRegen = static_cast<const ConditionRegeneration&>(*addCondition);
healthTicks = conditionRegen.healthTicks;
manaTicks = conditionRegen.manaTicks;
healthGain = conditionRegen.healthGain;
manaGain = conditionRegen.manaGain;
}
}
bool ConditionRegeneration::unserializeProp(ConditionAttr_t attr, PropStream& propStream)
{
if(attr == CONDITIONATTR_HEALTHTICKS)
{
uint32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
healthTicks = value;
return true;
}
else if(attr == CONDITIONATTR_HEALTHGAIN)
{
uint32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
healthGain = value;
return true;
}
else if(attr == CONDITIONATTR_MANATICKS)
{
uint32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
manaTicks = value;
return true;
}
else if(attr == CONDITIONATTR_MANAGAIN)
{
uint32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
manaGain = value;
return true;
}
return Condition::unserializeProp(attr, propStream);
}
bool ConditionRegeneration::serialize(PropWriteStream& propWriteStream)
{
if(!Condition::serialize(propWriteStream))
return false;
propWriteStream.ADD_UCHAR(CONDITIONATTR_HEALTHTICKS);
propWriteStream.ADD_VALUE(healthTicks);
propWriteStream.ADD_UCHAR(CONDITIONATTR_HEALTHGAIN);
propWriteStream.ADD_VALUE(healthGain);
propWriteStream.ADD_UCHAR(CONDITIONATTR_MANATICKS);
propWriteStream.ADD_VALUE(manaTicks);
propWriteStream.ADD_UCHAR(CONDITIONATTR_MANAGAIN);
propWriteStream.ADD_VALUE(manaGain);
return true;
}
bool ConditionRegeneration::executeCondition(Creature* creature, int32_t interval)
{
internalHealthTicks += interval;
internalManaTicks += interval;
if(creature->getZone() != ZONE_PROTECTION)
{
if(internalHealthTicks >= healthTicks)
{
internalHealthTicks = 0;
int32_t realHealthGain = creature->getHealth();
creature->changeHealth(healthGain);
realHealthGain = creature->getHealth() - realHealthGain;
if(isBuff && realHealthGain > 0)
{
Player* player = creature->getPlayer();
if(player)
{
std::ostringstream ss;
ss << ucfirst(player->getNameDescription()) << " was healed for " << realHealthGain << " hitpoint" << (realHealthGain != 1 ? "s." : ".");
std::string message = ss.str();
std::ostringstream tmpSs;
tmpSs << "You were healed for " << realHealthGain << " hitpoint" << (realHealthGain != 1 ? "s." : ".");
player->sendHealMessage(MSG_HEALED, tmpSs.str(), player->getPosition(), realHealthGain, TEXTCOLOR_MAYABLUE);
SpectatorVec list;
g_game.getSpectators(list, player->getPosition(), false, true);
for(SpectatorVec::const_iterator it = list.begin(), end = list.end(); it != end; ++it)
{
Player* tmpPlayer = (*it)->getPlayer();
if(tmpPlayer != player)
tmpPlayer->sendHealMessage(MSG_HEALED_OTHERS, message, player->getPosition(), realHealthGain, TEXTCOLOR_MAYABLUE);
}
}
}
}
if(internalManaTicks >= manaTicks)
{
internalManaTicks = 0;
creature->changeMana(manaGain);
}
}
return ConditionGeneric::executeCondition(creature, interval);
}
bool ConditionRegeneration::setParam(ConditionParam_t param, int32_t value)
{
bool ret = ConditionGeneric::setParam(param, value);
switch(param)
{
case CONDITIONPARAM_HEALTHGAIN:
healthGain = value;
return true;
case CONDITIONPARAM_HEALTHTICKS:
healthTicks = value;
return true;
case CONDITIONPARAM_MANAGAIN:
manaGain = value;
return true;
case CONDITIONPARAM_MANATICKS:
manaTicks = value;
return true;
default:
return false;
}
return ret;
}
ConditionSoul::ConditionSoul(ConditionId_t _id, ConditionType_t _type, int32_t _ticks, bool _buff, uint32_t _subId) :
ConditionGeneric(_id, _type, _ticks, _buff, _subId)
{
internalSoulTicks = 0;
soulTicks = 0;
soulGain = 0;
}
void ConditionSoul::addCondition(Creature* creature, const Condition* addCondition)
{
if(updateCondition(addCondition))
{
setTicks(addCondition->getTicks());
const ConditionSoul& conditionSoul = static_cast<const ConditionSoul&>(*addCondition);
soulTicks = conditionSoul.soulTicks;
soulGain = conditionSoul.soulGain;
}
}
bool ConditionSoul::unserializeProp(ConditionAttr_t attr, PropStream& propStream)
{
if(attr == CONDITIONATTR_SOULGAIN)
{
uint32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
soulGain = value;
return true;
}
else if(attr == CONDITIONATTR_SOULTICKS)
{
uint32_t value = 0;
if(!propStream.GET_VALUE(value))
return false;
soulTicks = value;
return true;
}
return Condition::unserializeProp(attr, propStream);
}
bool ConditionSoul::serialize(PropWriteStream& propWriteStream)
{
if(!Condition::serialize(propWriteStream))
return false;
propWriteStream.ADD_UCHAR(CONDITIONATTR_SOULGAIN);
propWriteStream.ADD_VALUE(soulGain);
propWriteStream.ADD_UCHAR(CONDITIONATTR_SOULTICKS);
propWriteStream.ADD_VALUE(soulTicks);
return true;
}
bool ConditionSoul::executeCondition(Creature* creature, int32_t interval)
{
internalSoulTicks += interval;
if(Player* player = creature->getPlayer())
{
if(player->getZone() != ZONE_PROTECTION)
{
if(internalSoulTicks >= soulTicks)
{
internalSoulTicks = 0;
player->changeSoul(soulGain);
}
}
}
return ConditionGeneric::executeCondition(creature, interval);
}
bool ConditionSoul::setParam(ConditionParam_t param, int32_t value)
{
bool ret = ConditionGeneric::setParam(param, value);