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chat.h
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chat.h
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __OTSERV_CHAT_H__
#define __OTSERV_CHAT_H__
#include <map>
#include <list>
#include <string>
#include "const.h"
#include "definitions.h"
#include "party.h"
class Player;
typedef std::map<uint32_t, Player*> UsersMap;
typedef std::map<uint32_t, Player*> InvitedMap;
class ChatChannel
{
public:
ChatChannel(uint16_t channelId, const std::string& channelName);
virtual ~ChatChannel() {}
bool addUser(Player* player);
bool removeUser(Player* player);
bool talk(Player* fromPlayer, SpeakClasses type, const std::string& text);
void sendToAll(const std::string& message, SpeakClasses type);
const std::string& getName() const {return m_name;}
uint16_t getId() const {return m_id;}
const UsersMap& getUsers() const {return m_users;}
virtual uint32_t getOwner() {return 0;}
protected:
UsersMap m_users;
std::string m_name;
uint16_t m_id;
};
class PrivateChatChannel : public ChatChannel
{
public:
PrivateChatChannel(uint16_t channelId, const std::string& channelName);
virtual ~PrivateChatChannel() {}
virtual uint32_t getOwner() {return m_owner;}
void setOwner(uint32_t id) {m_owner = id;}
bool isInvited(const Player* player);
void invitePlayer(Player* player, Player* invitePlayer);
void excludePlayer(Player* player, Player* excludePlayer);
bool addInvited(Player* player);
bool removeInvited(Player* player);
void closeChannel();
const InvitedMap& getInvitedUsers() {return m_invites;}
protected:
InvitedMap m_invites;
uint32_t m_owner;
};
typedef std::list<ChatChannel*> ChannelList;
class Chat
{
public:
Chat();
virtual ~Chat();
ChatChannel* createChannel(Player* player, uint16_t channelId);
bool deleteChannel(Player* player, uint16_t channelId);
ChatChannel* addUserToChannel(Player* player, uint16_t channelId);
bool removeUserFromChannel(Player* player, uint16_t channelId);
void removeUserFromAllChannels(Player* player);
bool talkToChannel(Player* player, SpeakClasses type, const std::string& text, uint16_t channelId);
std::string getChannelName(Player* player, uint16_t channelId);
ChannelList getChannelList(Player* player);
ChatChannel* getChannel(Player* player, uint16_t channelId);
ChatChannel* getChannelById(uint16_t channelId);
ChatChannel* getGuildChannelById(uint32_t guildId);
PrivateChatChannel* getPrivateChannel(Player* player);
private:
typedef std::map<uint16_t, ChatChannel*> NormalChannelMap;
typedef std::map<uint16_t, PrivateChatChannel*> PrivateChannelMap;
typedef std::map<Party*, ChatChannel*> PartyChannelMap;
typedef std::map<uint32_t, ChatChannel*> GuildChannelMap;
NormalChannelMap m_normalChannels;
PrivateChannelMap m_privateChannels;
PartyChannelMap m_partyChannels;
GuildChannelMap m_guildChannels;
ChatChannel* dummyPrivate;
};
#endif