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baseevents.h
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baseevents.h
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//////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __BASEEVENTS_H__
#define __BASEEVENTS_H__
#include "luascript.h"
#include <libxml/parser.h>
class Event;
class BaseEvents
{
public:
BaseEvents();
virtual ~BaseEvents();
bool loadFromXml();
bool reload();
bool isLoaded() const {return m_loaded;}
protected:
virtual LuaScriptInterface& getScriptInterface() = 0;
virtual std::string getScriptBaseName() = 0;
virtual Event* getEvent(const std::string& nodeName) = 0;
virtual bool registerEvent(Event* event, xmlNodePtr p) = 0;
virtual void clear() = 0;
bool m_loaded;
};
class Event
{
public:
Event(LuaScriptInterface* _interface);
Event(const Event* copy);
virtual ~Event();
virtual bool configureEvent(xmlNodePtr p) = 0;
bool checkScript(const std::string& datadir, const std::string& scriptsName, const std::string& scriptFile);
bool loadScript(const std::string& scriptFile);
virtual bool loadFunction(const std::string& functionName);
virtual bool isScripted() {return m_scripted;}
protected:
virtual std::string getScriptEventName() = 0;
bool m_scripted;
int32_t m_scriptId;
LuaScriptInterface* m_scriptInterface;
};
class CallBack
{
public:
CallBack();
virtual ~CallBack();
bool loadCallBack(LuaScriptInterface* _interface, const std::string& name);
protected:
int32_t m_scriptId;
LuaScriptInterface* m_scriptInterface;
bool m_loaded;
std::string m_callbackName;
};
#endif