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storing per-frame texture previews #19

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mreinstein opened this issue Oct 4, 2023 · 0 comments
Open

storing per-frame texture previews #19

mreinstein opened this issue Oct 4, 2023 · 0 comments

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@mreinstein
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I might misunderstand the architecture of this tool, but it seems like the Textures[] array stores whatever is in those variables at the end of the 50 frame run. Is there any plan to store copies of these textures per-frame, so I can see what the content looks like over time?

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