Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Image looks spotty (literally) #48

Open
Lysandus86 opened this issue Jan 11, 2024 · 2 comments
Open

Image looks spotty (literally) #48

Lysandus86 opened this issue Jan 11, 2024 · 2 comments

Comments

@Lysandus86
Copy link

spotty
The image appears really spotty in darker rooms whenever i make fast movements. It settles down if i remain still for a few seconds, but since Quake is such a fast game, i constantly have to deal with spots everywhere. While i have 0 knowledge about the technology involved, I get the feeling that the renderer needs some time to adjust the scene ligthing, but is there a way to make that process faster?

@ghost
Copy link

ghost commented Jan 18, 2024

I think there would need to be some sort of way to force the renderer to shoot more rays (samples) per frame, but i'm not sure if that's an option in this yet.

@f1am3d
Copy link

f1am3d commented Apr 25, 2024

I also thought about the ray number option. Because the image quality is kinda suck, especially in comparison with Quake 2 RTX.
image
image

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants