You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The image appears really spotty in darker rooms whenever i make fast movements. It settles down if i remain still for a few seconds, but since Quake is such a fast game, i constantly have to deal with spots everywhere. While i have 0 knowledge about the technology involved, I get the feeling that the renderer needs some time to adjust the scene ligthing, but is there a way to make that process faster?
The text was updated successfully, but these errors were encountered:
I think there would need to be some sort of way to force the renderer to shoot more rays (samples) per frame, but i'm not sure if that's an option in this yet.
The image appears really spotty in darker rooms whenever i make fast movements. It settles down if i remain still for a few seconds, but since Quake is such a fast game, i constantly have to deal with spots everywhere. While i have 0 knowledge about the technology involved, I get the feeling that the renderer needs some time to adjust the scene ligthing, but is there a way to make that process faster?
The text was updated successfully, but these errors were encountered: