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potions.json
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potions.json
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{
"Ancient Potion": {
"NAME": "Ancient Potion",
"DESCRIPTIONS": [
"Gain #b",
" #yArtifact."
]
},
"AttackPotion": {
"NAME": "Attack Potion",
"DESCRIPTIONS": [
"Choose #b1 of #b3 random #yAttack cards to add to your hand, it costs #b0 this turn."
]
},
"Block Potion": {
"NAME": "Block Potion",
"DESCRIPTIONS": [
"Gain #b",
" #yBlock."
]
},
"BloodPotion": {
"NAME": "Blood Potion",
"DESCRIPTIONS": [
"Heal for #b",
"% of your Max HP."
]
},
"Dexterity Potion": {
"NAME": "Dexterity Potion",
"DESCRIPTIONS": [
"Gain #b",
" #yDexterity."
]
},
"Elixir": {
"NAME": "Elixir",
"DESCRIPTIONS": [
"",
"",
"#yExhaust all #yStatus and #yCurse cards from your hand.",
"",
"It had no effect..."
]
},
"Energy Potion": {
"NAME": "Energy Potion",
"DESCRIPTIONS": [
"Gain #b",
" Energy."
]
},
"EntropicBrew": {
"NAME": "Entropic Brew",
"DESCRIPTIONS": [
"Fill all your empty potion slots with random potions."
]
},
"EssenceOfSteel": {
"NAME": "Essence of Steel",
"DESCRIPTIONS": [
"Gain #b",
" #yPlated #yArmor."
]
},
"Explosive Potion": {
"NAME": "Explosive Potion",
"DESCRIPTIONS": [
"Deal #b",
" damage to ALL enemies."
]
},
"FairyPotion": {
"NAME": "Fairy in a Bottle",
"DESCRIPTIONS": [
"When you would die, heal to #b10% of your Max HP instead and discard this potion."
]
},
"FearPotion": {
"NAME": "Fear Potion",
"DESCRIPTIONS": [
"Apply #b",
" #yVulnerable."
]
},
"Fire Potion": {
"NAME": "Fire Potion",
"DESCRIPTIONS": [
"Deal #b",
" damage."
]
},
"FocusPotion": {
"NAME": "Focus Potion",
"DESCRIPTIONS": [
"Gain #b",
" #yFocus."
]
},
"Fruit Juice": {
"NAME": "Fruit Juice",
"DESCRIPTIONS": [
"Gain #b",
" Max HP."
]
},
"GamblersBrew": {
"NAME": "Gambler's Brew",
"DESCRIPTIONS": [
"Discard any number of cards then draw that many."
]
},
"GhostInAJar": {
"NAME": "Ghost in a Jar",
"DESCRIPTIONS": [
"Gain #b",
" #yIntangible."
]
},
"Health Potion": {
"NAME": "Health Potion",
"DESCRIPTIONS": [
"Heal #b",
" HP."
]
},
"LiquidBronze": {
"NAME": "Liquid Bronze",
"DESCRIPTIONS": [
"Gain #b",
" #yThorns."
]
},
"Poison Potion": {
"NAME": "Poison Potion",
"DESCRIPTIONS": [
"Apply #b",
" #yPoison."
]
},
"Potion Slot": {
"NAME": "Potion Slot",
"DESCRIPTIONS": [
"Use potions during combat to gain #gbonuses or #rhinder enemies.",
"Potion Slot"
]
},
"PowerPotion": {
"NAME": "Power Potion",
"DESCRIPTIONS": [
"Choose #b1 of #b3 random #yPower cards to add to your hand, it costs #b0 this turn."
]
},
"Regen Potion": {
"NAME": "Regen Potion",
"DESCRIPTIONS": [
"Gain #b",
" #yRegen.",
""
]
},
"SkillPotion": {
"NAME": "Skill Potion",
"DESCRIPTIONS": [
"Choose #b1 of #b3 random #ySkill cards to add to your hand, it costs #b0 this turn."
]
},
"SmokeBomb": {
"NAME": "Smoke Bomb",
"DESCRIPTIONS": [
"Escape from a non-boss combat. Receive no rewards."
]
},
"SneckoOil": {
"NAME": "Snecko Oil",
"DESCRIPTIONS": [
" Become #yConfused. Draw #b",
" cards.",
"card."
]
},
"SpeedPotion": {
"NAME": "Speed Potion",
"DESCRIPTIONS": [
"Gain #b",
" #yDexterity. At the end of your turn, lose #b",
" #yDexterity."
]
},
"SteroidPotion": {
"NAME": "Steroid Potion",
"DESCRIPTIONS": [
"Gain #b",
" #yStrength. At the end of your turn, lose #b",
" #yStrength."
]
},
"Strength Potion": {
"NAME": "Strength Potion",
"DESCRIPTIONS": [
"Gain #b",
" #yStrength."
]
},
"Swift Potion": {
"NAME": "Swift Potion",
"DESCRIPTIONS": [
"",
"Draw #b",
" cards."
]
},
"Weak Potion": {
"NAME": "Weak Potion",
"DESCRIPTIONS": [
"Apply #b",
" #yWeak."
]
}
}