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I was looking through the final boss object when I came across this minor issue. The value is set to $100, which should be changed to btnUp<<8 to be consistent with the signpost object and the prison capsule object in order to better understand what command was set at the high byte.
I was looking through the final boss object when I came across this minor issue. The value is set to $100, which should be changed to btnUp<<8 to be consistent with the signpost object and the prison capsule object in order to better understand what command was set at the high byte.
s1disasm/_incObj/85 Boss - Final.asm
Line 444 in f4753dc
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