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a1q25_h_cos3x.py
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from __future__ import division
from __future__ import print_function
import glfw
from OpenGL.GL import *
from OpenGL.GLU import *
import numpy as np
import math
def key_callback(window, key, scancode, action, mode):
if key == glfw.KEY_ESCAPE and action == glfw.PRESS:
print("closed window for pressing Escape key")
glfw.set_window_should_close(window, True)
def reshape_callback(window, width, height):
glViewport(0,0,width, height)
def drawAxes():
glColor3f(0,0,1)
glBegin(GL_LINES)
glVertex2f(-500,0)
glVertex2f(1900,0)
glVertex2f(0,-500)
glVertex2f(0,500)
glEnd()
def setpixel(x,y,color):
glColor3fv(color)
glPointSize(2.3)
glBegin(GL_POINTS)
glVertex2f(x,y)
glEnd()
def main():
if not glfw.init():
raise Exception("glfw nt initialized")
window=glfw.create_window(900,600, "B117049- Cosine 3x Wave",None,None)
if not window:
glfw.terminate()
raise Exception("glfw window not created")
w,h = glfw.get_framebuffer_size(window)
print("width: {}, height:{}".format(w,h))
glfw.set_window_pos(window, 350,85)
glfw.make_context_current(window)
glfw.set_key_callback(window, key_callback)
glfw.set_window_size_callback(window, reshape_callback)
gluOrtho2D(-400,3600/2,-450,450)
while not glfw.window_should_close(window):
glClear(GL_COLOR_BUFFER_BIT)
glClearColor(1,1,1,1.0)
drawAxes()
for i in range(-400 ,1800,1):
x = float(i);
y = 100.0 * math.cos(i *(6.284/360.0))*3;
setpixel(x,y,(1,0,0))
glfw.swap_buffers(window)
glfw.poll_events()
glfw.terminate()
if __name__ =="__main__":
main()