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PrecomputedConstraintCorrection make all the models in the scene dissapears #2624

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Thanks a lot @BrunoB81HK for reporting your issue.
Choosing by default a full construction of the compliance matrix (precomputed in your case using the PrecomputedConstraintCorrection) is a very good practice.

However, I am not familiar working with two haptic devices but @epernod is. Erik how do you handle such two-haptic-device force feedback? Some vague memory tells me you faced this topic as well ..

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@hugtalbot
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@BrunoB81HK
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@epernod
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@BrunoB81HK
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@BrunoB81HK
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