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constchars.h
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#pragma once
const char* AimType[] =
{
"Hitbox",
"Nearest hitbox"
};
const char* player_teams[] =
{
"Enemy",
"Team",
"Local"
};
const char* LegitHitbox[] =
{
"Head",
"Neck",
"Pelvis",
"Stomach",
"Lower chest",
"Chest",
"Upper chest"
};
const char* LegitSelection[] =
{
"Near crosshair",
"Lowest health",
"Highest damage",
"Lowest distance"
};
const char* antiaim_type[] =
{
"Rage",
"Legit"
};
const char* legs[] =
{
"disabled",
"default",
"breaking"
};
const char* movement_type[] =
{
"Stand",
"Slow walk",
"Move",
"Air"
};
const char* condition_switch[] =
{
"Stand",
"Move",
"Slow walk",
"Air"
};
const char* LegitFov[] =
{
"Static",
"Dynamic"
};
const char* LegitSmooth[] =
{
"Static",
"Humanized"
};
const char* RCSType[] =
{
"Always on",
"On target"
};
const char* selection[] =
{
"Cycle",
"Near crosshair",
"Lowest distance",
"Lowest health",
"Highest damage"
};
const char* autostop_modifiers[] =
{
"Between shots",
"On lethal",
"Only Visible",
"Only Center",
"Force accuracy"
};
const char* hitboxes[] =
{
"Head",
"Upper chest",
"Chest",
"Lower chest",
"Stomach",
"Pelvis",
"Arms",
"Legs",
"Feet"
};
const char* pitch[] =
{
"None",
"Down",
"Up",
"Zero"
"Random"
};
const char* yaw[] =
{
"Backward",
"Jitter yaw"
};
const char* baseangle[] =
{
"Local view",
"At targets"
};
const char* desync[] =
{
"None",
"Static",
"Jitter"
};
const char* lby_type[] =
{
"Customs",
"Opposite"
};
const char* proj_combo[] =
{
"Icon",
"Text",
"Box",
"Glow"
};
const char* weaponplayer[] =
{
"Icon",
"Text"
};
const char* weaponesp[] =
{
"Icon",
"Text",
"Box",
"Distance",
"Glow",
"Ammo"
};
const char* hitmarkers[] =
{
"Crosshair",
"World"
};
const char* glowtarget[] =
{
"Enemy",
"Teammate",
"Local"
};
const char* glowtype[] =
{
"Standard",
"Pulse",
"Inner"
};
const char* local_chams_type[] =
{
"Real",
"Desync"
};
const char* chamsvisact[] =
{
"Visible",
"Invisible"
};
const char* chamsvis[] =
{
"Visible"
};
const char* chamstype[] =
{
"Regular",
"Metallic",
"Flat",
"Pulse",
"Crystal",
"Glass",
"Circuit",
"Wide glow",
"Animated",
"Velvet",
"Wirerame"
};
const char* lag_type[] =
{
"Regular",
"Metallic",
"Flat",
"Pulse",
"Crystal",
"Glass",
"Circuit",
"Wide glow",
"Animated",
"Velvet",
"Wirerame"
};
const char* flags[] =
{
"Money",
"Armor",
"Have kits",
"In scope",
"Fakeduck",
"Vulnerable",
"Flashed",
"Exploit",
"Delay",
"Bomb carrier"
};
const char* removals[] =
{
"Scope",
"Zoom",
"Smoke",
"Flash",
"Recoil",
"Landing bob",
"Postprocessing",
"Fog"
};
const char* indicators[] =
{
"Fake amount",
"Break LC",
"Fake-lags",
"Damage override",
"Safe points",
"Body aim",
"Double tap",
"Hide shots",
"Anti-exploit"
};
const char* skybox[] =
{
"None",
"Tibet",
"Baggage",
"Italy",
"Aztec",
"Vertigo",
"Daylight",
"Daylight 2",
"Clouds",
"Clouds 2",
"Gray",
"Clear",
"Canals",
"Cobblestone",
"Assault",
"Clouds dark",
"Night",
"Night 2",
"Night flat",
"Dusty",
"Rainy",
"Custom"
};
const char* mainwep[] =
{
"None",
"Auto",
"AWP",
"SSG 08"
};
const char* secwep[] =
{
"None",
"Dual Berettas",
"Deagle/Revolver",
"Tec-9/Five-SeveN"
};
const char* strafes[] =
{
"None",
"Legit",
"Directional",
"Rage"
};
const char* events_output[] =
{
"Console",
"Chat"
};
const char* events[] =
{
"Player hits",
"Items",
"Bomb logs"
};
const char* grenades[] =
{
"Grenades",
"Armor",
"Taser",
"Defuser"
};
const char* freestand[] =
{
"Reverse",
"Default"
};
const char* fakelags[] =
{
"Static",
"Random",
"Dynamic",
"Adaptive"
};
const char* lagstrigger[] =
{
"Slow walk",
"Move",
"Air",
"Peek"
};
const char* sounds[] =
{
"None",
"Mettalic",
"Cod",
"Bubble",
"Stapler",
"Bell",
"Flick"
};
const char* player_model_t[] =
{
"None",
"Getaway Sally | The Professionals",
"Number K | The Professionals",
"Little Kev | The Professionals",
"Safecracker Voltzmann | The Professionals",
"Bloody Darryl The Strapped | The Professionals",
"Sir Bloody Loudmouth Darryl | The Professionals",
"Sir Bloody Darryl Royale | The Professionals",
"Sir Bloody Skullhead Darryl | The Professionals",
"Sir Bloody Silent Darryl | The Professionals",
"Sir Bloody Miami Darryl | The Professionals",
"Street Soldier | Phoenix",
"Soldier | Phoenix",
"Slingshot | Phoenix",
"Enforcer | Phoenix",
"Mr. Muhlik | Elite Crew",
"Prof. Shahmat | Elite Crew",
"Osiris | Elite Crew",
"Ground Rebel | Elite Crew",
"The Elite Mr. Muhlik | Elite Crew",
"Trapper | Guerrilla Warfare",
"Trapper Aggressor | Guerrilla Warfare",
"Vypa Sista of the Revolution | Guerrilla Warfare",
"Col. Mangos Dabisi | Guerrilla Warfare",
"Arno The Overgrown | Guerrilla Warfare",
"Medium Rare' Crasswater | Guerrilla Warfare",
"Crasswater The Forgotten | Guerrilla Warfare",
"Elite Trapper Solman | Guerrilla Warfare",
"The Doctor' Romanov | Sabre",
"Blackwolf | Sabre",
"Maximus | Sabre",
"Dragomir | Sabre",
"Rezan The Ready | Sabre",
"Rezan the Redshirt | Sabre",
"Dragomir | Sabre Footsoldier",
};
const char* player_model_ct[] =
{
"None",
"Cmdr. Davida 'Goggles' Fernandez | SEAL Frogman",
"Cmdr. Frank 'Wet Sox' Baroud | SEAL Frogman",
"Lieutenant Rex Krikey | SEAL Frogman",
"Michael Syfers | FBI Sniper",
"Operator | FBI SWAT",
"Special Agent Ava | FBI",
"Markus Delrow | FBI HRT",
"Sous-Lieutenant Medic | Gendarmerie Nationale",
"Chem-Haz Capitaine | Gendarmerie Nationale",
"Chef d'Escadron Rouchard | Gendarmerie Nationale",
"Aspirant | Gendarmerie Nationale",
"Officer Jacques Beltram | Gendarmerie Nationale",
"D Squadron Officer | NZSAS",
"B Squadron Officer | SAS",
"Seal Team 6 Soldier | NSWC SEAL",
"Buckshot | NSWC SEAL",
"Lt. Commander Ricksaw | NSWC SEAL",
"Blueberries' Buckshot | NSWC SEAL",
"3rd Commando Company | KSK",
"Two Times' McCoy | TACP Cavalry",
"Two Times' McCoy | USAF TACP",
"Primeiro Tenente | Brazilian 1st Battalion",
"Cmdr. Mae 'Dead Cold' Jamison | SWAT",
"1st Lieutenant Farlow | SWAT",
"John 'Van Healen' Kask | SWAT",
"Bio-Haz Specialist | SWAT",
"Sergeant Bombson | SWAT",
"Chem-Haz Specialist | SWAT",
"Lieutenant 'Tree Hugger' Farlow | SWAT"
};
const char* clantags_mode[] =
{
"hentaiware",
"iliafedboy",
};
const char* dpi[] =
{
"100 %",
"150 %",
"200 %"
};