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This repository has been archived by the owner on Apr 16, 2022. It is now read-only.
When trying to connect to a server using NetworkResource::connect, a Connected event is created. This happens immediately (except 1 frame delay), and even if there isn't actually a server listening.
I find this misleading and think this event should not be sent when connecting as a client.
What is the intended way to check connectivity?
The text was updated successfully, but these errors were encountered:
With UDP there is no connection establishment, as this is a connection-less protocol. The only way of telling whether the server is listening is to send some data and get a reply back.
Such handshake protocol is customary to the application, as it usually involves things like connection verification and authorization.
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When trying to connect to a server using
NetworkResource::connect
, aConnected
event is created. This happens immediately (except 1 frame delay), and even if there isn't actually a server listening.I find this misleading and think this event should not be sent when connecting as a client.
What is the intended way to check connectivity?
The text was updated successfully, but these errors were encountered: