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DoomHCIRelatedFiles
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Notes: Download: https://sourceforge.net/projects/doomlegacy/files/1.47.2/
Download doomlegacy_1.47.2_linux2.6_64_sdl.tar.bz2
Download the common.zip and source.tar.bz2
Find a doom IWAD file, this one is hard due to there many variations and getting the original is impossible. Download SDL and SDL_Mixer if not existant.
Run doomlegacy.
Issues:
No idea on controls.
Fatal crash if attempting to play the game. Crashes the linux computer.
DEWM LEGACY
HCI files
doomlegacy_1.47.2_source/tools/keys.h
The rest is in the doomlegacy_1.47.2_source/src
Files include:
G_input.h && G_input.c*
// remaps the input event to a game control.
void G_MapEventsToControls (event_t *ev);
// returns the name of a key
char* G_KeynumToString (int keynum);
int G_KeyStringtoNum(char *keystr);
// detach any keys associated to the given game control
void G_Clear_ControlKeys (int (*setupcontrols)[2], int control);
void Command_Setcontrol_f(void);
void Command_Setcontrol2_f(void);
void G_Controldefault(void);
void G_SaveKeySetting(FILE *f);
void G_CheckDoubleUsage(int keynum);
// Called for cv_usemouse, cv_grabinput, cv_mouse_motion
void CV_mouse_OnChange( void );
D_netcmd.h*
void D_Register_ClientCommands (void);
void D_Send_PlayerConfig(void);
I_joy.h*
extern int num_joybindings;
extern joybinding_t joybindings[MAX_JOYBINDINGS];
int I_JoystickNumAxes(int joynum);
int I_JoystickGetAxis(int joynum, int axisnum);
keys.h*
i_system.h*
void I_StartupMouse( boolean play_mode );
void I_StartupMouse2(void);
void I_UngrabMouse(void);