This tutorial will show you how to extract and convert a level geometry from 01_bab.cnd file to Wavefront OBJ format and open it in Blender 2.80 and newer.
For Blender 2.79 see cnd2obj_v2.79.
- cndtool version
0.6
or greater - Blender 2.80 or newer.
- Level file 01_bab.cnd
Open a terminal (cmd.exe
on Windows) and navigate to the cndtool
folder.
Then execute following command:
cndtool convert obj <path_to_01_bab.cnd> Note: If you want the output files to be placed in a specific folder add parameter -o=<output_folder_path>.
The command should take a few seconds to finish. After it completes, you should have 01_bab.obj file and mtl folder in the output folder.
-
Open Blender and import 01_bab.obj
Make sure theForward
axis is set to '-Z
' and 'Up
' axis is set to 'Y Up
' in theTransform
import option. -
The imported level object will be rotated for 90 degrees on the
x
axis. We have to rotate it and set viewport shading to solid texture with backface culling:1. Change the
Viewport shading
toMaterial Preview
.
2. Set lighting toScene World
.
3. Set theSurface
option in theWorld Properties
toBackground
and set the color to white. -
Change the navigation mode to
Walk Navigation
then move around and inside of the level's object.
Use the mouse to rotate and keysW
,A
,S
,D
to move around. Use keysQ
andE
to move up/down. -
Blender automatically calculates the face normal of the model surfaces. Some might point in the wrong direction when OBJ level is imported and you have to flip them manually.