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ControllManager.cs
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ControllManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControllManager : MonoBehaviour
{
public int SlideSpeed;
void Start()
{
}
void FixedUpdate()
{
if (Input.GetKey(KeyCode.A))
{
if (transform.position.x <= -2.5f)
{
transform.position = new Vector3(
-2.5f,
0.5f,
0);
}
else
{
transform.position = new Vector3(
transform.position.x - Time.deltaTime * SlideSpeed,
0.5f,
0);
}
}
if (Input.GetKey(KeyCode.D))
{
if (transform.position.x >= 2.5f)
{
transform.position = new Vector3(
2.5f,
0.5f,
0);
}
else
{
transform.position = new Vector3(
transform.position.x + Time.deltaTime * SlideSpeed,
0.5f,
0);
}
}
}
}