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Describe the bug
In DucklingPlugin, once self.activate_latent_entities is set True, there is no option to make it False in the consecutive turns/states where I don't want latent entities.
Following logic in DucklingPlugin contributes to this behavior.
self.activate_latent_entities = use_latent or self.activate_latent_entities
Describe the bug
In DucklingPlugin, once self.activate_latent_entities is set True, there is no option to make it False in the consecutive turns/states where I don't want latent entities.
Following logic in DucklingPlugin contributes to this behavior.
here
To Reproduce
Steps to reproduce the behavior:
capture_date_state
and latent_entities=True forcapture_time_state
print(activate_latent_entities)
variable inside Dialogy DucklingPlugin Base Class.context['current_state']
in the following sequencecapture_date_state
->capture_time_state
->capture_date_state
False
->True
->True
Expected behavior
Whereas it should have been:
False
->True
->False
Screenshots
Na
Desktop (please complete the following information):
Additional context
Na
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