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csgo-server-launcher.sh
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#! /bin/bash
##################################################################################
# #
# Counter-Strike : Global Offensive Server Launcher v1.8 #
# #
# A simple script to launch your Counter-Strike : Global Offensive #
# Dedicated Server. #
# #
# Copyright (C) 2013-2014 Cr@zy <[email protected]> #
# #
# Counter-Strike : Global Offensive Server Launcher is free software; you can #
# redistribute it and/or modify it under the terms of the GNU Lesser General #
# Public License as published by the Free Software Foundation, either version 3 #
# of the License, or (at your option) any later version. #
# #
# Counter-Strike : Global Offensive Server Launcher is distributed in the hope #
# that it will be useful, but WITHOUT ANY WARRANTY; without even the implied #
# warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU Lesser General Public License for more details. #
# #
# You should have received a copy of the GNU Lesser General Public License #
# along with this program. If not, see http://www.gnu.org/licenses/. #
# #
# Related post: http://goo.gl/HFFGy #
# Usage: ./csgo-server-launcher.sh {start|stop|status|restart|console|update} #
# - start: start the server #
# - stop: stop the server #
# - status: display the status of the server (down or up) #
# - restart: restart the server #
# - console: display the server console where you can enter commands. #
# To exit the console without stopping the server, press CTRL + A then D. #
# - update: update the server #
# - create: creates a new server #
# #
##################################################################################
SCREEN_NAME="csgo"
USER="steam"
IP="198.51.100.0"
PORT="27015"
DIR_STEAMCMD="/var/steamcmd"
STEAM_LOGIN="anonymous"
STEAM_PASSWORD="anonymous"
STEAM_RUNSCRIPT="$DIR_STEAMCMD/runscript_$SCREEN_NAME"
DIR_ROOT="$DIR_STEAMCMD/games/csgo"
DIR_GAME="$DIR_ROOT/csgo"
DIR_LOGS="$DIR_GAME/logs"
DAEMON_GAME="srcds_run"
UPDATE_LOG="$DIR_LOGS/update_`date +%Y%m%d`.log"
UPDATE_EMAIL=""
UPDATE_RETRY=3
# Workshop : https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators
API_AUTHORIZATION_KEY="" # http://steamcommunity.com/dev/registerkey
WORKSHOP_COLLECTION_ID="125499818" # http://steamcommunity.com/sharedfiles/filedetails/?id=125499818
WORKSHOP_START_MAP="125488374" # http://steamcommunity.com/sharedfiles/filedetails/?id=125488374
# Game config
MAXPLAYERS="18"
TICKRATE="64"
EXTRAPARAMS="-nohltv +sv_pure 0 +game_type 0 +game_mode 0 +mapgroup mg_bomb +map de_dust2"
PARAM_START="-game csgo -console -usercon -secure -autoupdate -steam_dir ${DIR_STEAMCMD} -steamcmd_script ${STEAM_RUNSCRIPT} -maxplayers_override ${MAXPLAYERS} -tickrate ${TICKRATE} +hostport ${PORT} +ip ${IP} +net_public_adr ${IP} ${EXTRAPARAMS}"
PARAM_UPDATE="+login ${STEAM_LOGIN} ${STEAM_PASSWORD} +force_install_dir ${DIR_ROOT} +app_update 740 validate +quit"
# No edits necessary beyond this line
PATH=/bin:/usr/bin:/sbin:/usr/sbin
if [ ! -x `which awk` ]; then echo "ERROR: You need awk for this script (try apt-get install awk)"; exit 1; fi
if [ ! -x `which screen` ]; then echo "ERROR: You need screen for this script (try apt-get install screen)"; exit 1; fi
if [ ! -x `which wget` ]; then echo "ERROR: You need wget for this script (try apt-get install wget)"; exit 1; fi
if [ ! -x `which tar` ]; then echo "ERROR: You need tar for this script (try apt-get install tar)"; exit 1; fi
function start {
if [ ! -d $DIR_ROOT ]; then echo "ERROR: $DIR_ROOT is not a directory"; exit 1; fi
if [ ! -x $DIR_ROOT/$DAEMON_GAME ]; then echo "ERROR: $DIR_ROOT/$DAEMON_GAME does not exist or is not executable"; exit 1; fi
if status; then echo "$SCREEN_NAME is already running"; exit 1; fi
# Create runscript file for autoupdate
echo "Create runscript file '$STEAM_RUNSCRIPT' for autoupdate..."
cd $DIR_STEAMCMD
echo "login $STEAM_LOGIN $STEAM_PASSWORD" > $STEAM_RUNSCRIPT
echo "force_install_dir $DIR_ROOT" >> $STEAM_RUNSCRIPT
echo "app_update 740" >> $STEAM_RUNSCRIPT
echo "quit" >> $STEAM_RUNSCRIPT
chown $USER $STEAM_RUNSCRIPT
chmod 600 $STEAM_RUNSCRIPT
# Generated misc args
GENERATED_ARGS="";
if [ -z "${API_AUTHORIZATION_KEY}" -a -f $DIR_GAME/webapi_authkey.txt ]; then API_AUTHORIZATION_KEY="`cat $DIR_GAME/webapi_authkey.txt`"; fi
if [ ! -z "${API_AUTHORIZATION_KEY}" ]
then
GENERATED_ARGS="-authkey ${API_AUTHORIZATION_KEY}"
if [ ! -z "${WORKSHOP_COLLECTION_ID}" ]; then GENERATED_ARGS="${GENERATED_ARGS} +host_workshop_collection ${WORKSHOP_COLLECTION_ID}"; fi
if [ ! -z "${WORKSHOP_START_MAP}" ]; then GENERATED_ARGS="${GENERATED_ARGS} +workshop_start_map ${WORKSHOP_START_MAP}"; fi
fi
# Start game
PARAM_START="${PARAM_START} ${GENERATED_ARGS}"
echo "Start command : $PARAM_START"
if [ `whoami` = root ]
then
su - $USER -c "cd $DIR_ROOT ; screen -AmdS $SCREEN_NAME ./$DAEMON_GAME $PARAM_START"
else
cd $DIR_ROOT
screen -AmdS $SCREEN_NAME ./$DAEMON_GAME $PARAM_START
fi
}
function stop {
if ! status; then echo "$SCREEN_NAME could not be found. Probably not running."; exit 1; fi
if [ `whoami` = root ]
then
tmp=$(su - $USER -c "screen -ls" | awk -F . "/\.$SCREEN_NAME\t/ {print $1}" | awk '{print $1}')
su - $USER -c "screen -r $tmp -X quit"
else
screen -r $(screen -ls | awk -F . "/\.$SCREEN_NAME\t/ {print $1}" | awk '{print $1}') -X quit
fi
}
function status {
if [ `whoami` = root ]
then
su - $USER -c "screen -ls" | grep [.]$SCREEN_NAME[[:space:]] > /dev/null
else
screen -ls | grep [.]$SCREEN_NAME[[:space:]] > /dev/null
fi
}
function console {
if ! status; then echo "$SCREEN_NAME could not be found. Probably not running."; exit 1; fi
if [ `whoami` = root ]
then
tmp=$(su - $USER -c "screen -ls" | awk -F . "/\.$SCREEN_NAME\t/ {print $1}" | awk '{print $1}')
su - $USER -c "screen -r $tmp"
else
screen -r $(screen -ls | awk -F . "/\.$SCREEN_NAME\t/ {print $1}" | awk '{print $1}')
fi
}
function update {
# Create the log directory
if [ ! -d $DIR_LOGS ];
then
echo "$DIR_LOGS does not exist, creating..."
if [ `whoami` = root ]
then
su - $USER -c "mkdir -p $DIR_LOGS";
else
mkdir -p "$DIR_LOGS"
fi
fi
if [ ! -d $DIR_LOGS ]
then
echo "ERROR: Could not create $DIR_LOGS"
exit 1
fi
# Create the game root
if [ ! -d $DIR_ROOT ]
then
echo "$DIR_ROOT does not exist, creating..."
if [ `whoami` = root ]
then
su - $USER -c "mkdir -p $DIR_ROOT";
else
mkdir -p "$DIR_ROOT"
fi
fi
if [ ! -d $DIR_ROOT ]
then
echo "ERROR: Could not create $DIR_ROOT"
exit 1
fi
if [ -z "$1" ]; then retry=0; else retry=$1; fi
if [ -z "$2" ]
then
if status
then
stop
echo "Stop $SCREEN_NAME before update..."
sleep 5
relaunch=1
else
relaunch=0
fi
else
relaunch=$2
fi
# Save motd.txt before update
if [ -f "$DIR_GAME/motd.txt" ]; then cp $DIR_GAME/motd.txt $DIR_GAME/motd.txt.bck; fi
echo "Starting the $SCREEN_NAME update..."
if [ `whoami` = root ]
then
su - $USER -c "cd $DIR_STEAMCMD ; ./steamcmd.sh $PARAM_UPDATE 2>&1 | tee $UPDATE_LOG"
else
cd $DIR_STEAMCMD
./steamcmd.sh $PARAM_UPDATE 2>&1 | tee $UPDATE_LOG
fi
# Restore motd.txt
if [ -f "$DIR_GAME/motd.txt.bck" ]; then mv $DIR_GAME/motd.txt.bck $DIR_GAME/motd.txt; fi
# Check for update
if [ `egrep -ic "Success! App '740' fully installed." "$UPDATE_LOG"` -gt 0 ] || [ `egrep -ic "Success! App '740' already up to date" "$UPDATE_LOG"` -gt 0 ]
then
echo "$SCREEN_NAME updated successfully"
else
if [ $retry -lt $UPDATE_RETRY ]
then
retry=`expr $retry + 1`
echo "$SCREEN_NAME update failed... retry $retry/3..."
update $retry $relaunch
else
echo "$SCREEN_NAME update failed... exit..."
exit 1
fi
fi
# Send e-mail
if [ ! -z "$UPDATE_EMAIL" ]; then cat $UPDATE_LOG | mail -s "$SCREEN_NAME update for $(hostname -f)" $UPDATE_EMAIL; fi
if [ $relaunch = 1 ]
then
echo "Restart $SCREEN_NAME..."
start
sleep 5
echo "$SCREEN_NAME restarted successfully"
else
exit 1
fi
}
function create {
# IP should never exist: RFC 5735 TEST-NET-2
if [ "$IP" = "198.51.100.0" ]
then
echo "ERROR: You must configure the script before you create a server."
exit 1
fi
# If steamcmd already exists just install the server
if [ -e "$DIR_STEAMCMD/steamcmd.sh" ]
then
echo "steamcmd already exists..."
echo "Installing/Updating $SCREEN_NAME"
update
return
fi
# Install steamcmd in the specified directory
if [ ! -d "$DIR_STEAMCMD" ]
then
echo "$DIR_STEAMCMD does not exist, creating..."
if [ `whoami` = "root" ]
then
su - $USER -c "mkdir -p $DIR_STEAMCMD"
else
mkdir -p $DIR_STEAMCMD
fi
if [ ! -d "$DIR_STEAMCMD" ]
then
echo "ERROR: Could not create $DIR_STEAMCMD"
exit 1
fi
fi
# Download steamcmd
echo "Downloading steamcmd from http://media.steampowered.com/client/steamcmd_linux.tar.gz"
if [ `whoami` = "root" ]
then
su - $USER -c "cd $DIR_STEAMCMD ; wget http://media.steampowered.com/client/steamcmd_linux.tar.gz"
else
cd $DIR_STEAMCMD ; wget http://media.steampowered.com/client/steamcmd_linux.tar.gz
fi
if [ "$?" -ne "0" ]
then
echo "ERROR: Unable to download steamcmd"
exit 1
fi
# Extract it
echo "Extracting and removing the archive"
if [ `whoami` = "root" ]
then
su - $USER -c "cd $DIR_STEAMCMD ; tar xzvf ./steamcmd_linux.tar.gz"
su - $USER -c "cd $DIR_STEAMCMD ; rm ./steamcmd_linux.tar.gz"
else
cd $DIR_STEAMCMD ; tar xzvf ./steamcmd_linux.tar.gz
cd $DIR_STEAMCMD ; rm ./steamcmd_linux.tar.gz
fi
# Did it install?
if [ ! -e "$DIR_STEAMCMD/steamcmd.sh" ]
then
echo "ERROR: Failed to install steamcmd"
exit 1
fi
# Run steamcmd for the first time to update it, telling it to quit when it is done
echo "Updating steamcmd"
if [ `whoami` = "root" ]
then
su - $USER -c "echo quit | $DIR_STEAMCMD/steamcmd.sh"
else
echo quit | $DIR_STEAMCMD/steamcmd.sh
fi
# Done installing steamcmd, install the server
echo "Done installing steamcmd. Installing the game"
echo "This will take a while"
update
}
function usage {
echo "Usage: $0 {start|stop|status|restart|console|update|create}"
echo "On console, press CTRL+A then D to stop the screen without stopping the server."
}
case "$1" in
start)
echo "Starting $SCREEN_NAME..."
start
sleep 5
echo "$SCREEN_NAME started successfully"
;;
stop)
echo "Stopping $SCREEN_NAME..."
stop
sleep 5
echo "$SCREEN_NAME stopped successfully"
;;
restart)
echo "Restarting $SCREEN_NAME..."
status && stop
sleep 5
start
sleep 5
echo "$SCREEN_NAME restarted successfully"
;;
status)
if status
then echo "$SCREEN_NAME is UP"
else echo "$SCREEN_NAME is DOWN"
fi
;;
console)
echo "Open console on $SCREEN_NAME..."
console
;;
update)
echo "Updating $SCREEN_NAME..."
update
;;
create)
echo "Creating $SCREEN_NAME..."
create
;;
*)
usage
exit 1
;;
esac
exit 0