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Basically, at least for the ones relating just to bird sounds, could it be possible to take the three bird sounds (high, mid, low) and concatenate them programmatically & randomly, creating new bird sound puzzles?
Maybe nobody wants this, but I kinda do.
I know it would be possible to write a script that generates .wav files with the corresponding solutions, I could do that myself. But the question is, would it be implementable into the game? Idk how any of the "replacement" of this randomizer works. Specifically, I don't know if replacing sounds is viable :)
The text was updated successfully, but these errors were encountered:
If replacing sounds were viable, then generating + replacing images would likely be too, which means we would get a randomized Greenhouse, and a truly random Desert. Both of these require manipulating (not just swapping) assets rather than panel data, which sounds like a lot more work than the rest of the randomizer does. I would be interested if it were possible to modify assets in RAM, though.
As ekisacik said, I would need to learn how to replace and reload game assets before I could pull this off. It will probably be a goal for randomizer version 3.0.
Basically, at least for the ones relating just to bird sounds, could it be possible to take the three bird sounds (high, mid, low) and concatenate them programmatically & randomly, creating new bird sound puzzles?
Maybe nobody wants this, but I kinda do.
I know it would be possible to write a script that generates .wav files with the corresponding solutions, I could do that myself. But the question is, would it be implementable into the game? Idk how any of the "replacement" of this randomizer works. Specifically, I don't know if replacing sounds is viable :)
The text was updated successfully, but these errors were encountered: