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Simple Investigative Roleplay Framework


Character Sheet


-Information- #Role Play Information Name: Age: Grade: #From F to A+, describe the character level, each grade gives #one attribute point, or one skill trained (two trained equals #one specialized)

-Attributes- #Game information, distribute 2/3 for each attribute, #the number is the total of dices played. A six is success. Physical Social HP = Physical + Grade (F=1, A=5) (#no mental attributes, all deductions are on the player)

-Skills- #Choose two for Trained(T) and one to Specialized(S) #Trained gives one tip about the clue resolution, #specialized gives two tips about the clue resolution from #skill related area. font: https://en.wikipedia.org/wiki/Outline_of_academic_disciplines 1 Arts 1.1 Performing arts 1.2 Visual arts 2 Humanities 2.1 Geography 2.2 History 2.3 Languages and literature 2.4 Philosophy 2.5 Theology 3 Social sciences 3.1 Anthropology 3.2 Economics 3.3 Law 3.4 Political science 3.5 Psychology 3.6 Sociology 4 Natural sciences 4.1 Biology 4.2 Chemistry 4.3 Earth sciences 4.4 Space sciences 4.5 Physics 5 Formal sciences 5.1 Computer Science 5.2 Mathematics 5.3 Statistics 6 Applied sciences 6.1 Engineering 6.2 Medicine and health sciences


Rules


1 - Physical is used to physical tests like: Fight, Drive, Jump and Dodge 2 - Social is used to social interactions like: Lie, Convince, etc. 3 - All Mental tests are real, the exception is Perception, what are made by sense questions below: 3.1 - What am I seeing? 3.2 - What am I smelling? 3.3 - What am I feeling(touch)? 3.4 - What am I listening to? 3.5 - What am I taste? Except by The Briefing, the GM don't give descriptions. Only answers for the questions above.The questions are related with five senses taste, sight, touch, smell, and sounding. The GM should give the description of all clues related with the sense. 4 - The Briefing is the hook moment. When the crime is presented to the detectives by the police man or chief.


Crime Anatomy


#See http://murdergenerator.herokuapp.com/ 1 - Victim 2 - Who (Criminal) 3 - How (Method) 4 - Why (Motivation) 5 - When (Crime Time) 6 - Where (Crime Local) 7 - Clues 7.1 - Sensorial Clues Sensorial clues are all the clues finded through the sense questions. To find a clue the detective needs to ask a question. The clue are revealed in the answer. It can be taste, sight, touch, smell, or sounding based. 7.2 - Testimonial Clues Testimonial clues are finded through interrogatory. The witnes or suspects can give some clues answering the right questions using social attributes. 7.3 - Every clue or group of clues leads to the next local or person. 7.5 - Every clue is a peace of the answer of the questions how, why and who. 7.6 - Distribute 1 clue for How, 2 clues for Why and 3 clues for Who at different locals or persons 7.7 - Clue Sheet 7.7.1 - Description 7.7.2 - Sensorial or Testimonial 7.7.3 - Trigger #is the quest to reveal the clue 7.7.4 - Skill #used to give a tip to resolution 7.7.5 - Answer #which complement to the answers Who, How and Why, #how the clue fits in the crime and the next localhost #person 8 - Local Based Investigation

9 - Countdown Events


Tests


1 - Physical Tests 2 - Social Tests


Conflicts


1-Physical Conflict 2 - Social Conflict