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YEntry.cpp
executable file
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YEntry.cpp
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/**
* MIT License
*
* Copyright (c) 2024 Sheldon Yancy
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "YGlobalInterface.hpp"
#include "YLogger.h"
#include "YAssets.h"
#include "YAssetManager.hpp"
#include "YShaderManager.hpp"
#include "YMdlaImporter.hpp"
#include "YRendererFrontendManager.hpp"
#include "YRendererBackendManager.hpp"
#include <boost/dll/runtime_symbol_info.hpp>
int main(int argc, char *argv[]) {
std::string exe_path = boost::dll::program_location().parent_path().string();
yLogInit(exe_path.c_str());
YINFO("Executable Path: %s", exe_path.c_str());
std::string main_thread_id = YGlobalInterface::instance()->getCurrentThreadId();
YINFO("Main Thread ID: %s", main_thread_id.c_str());
YGlobalInterface::instance()->init(exe_path.c_str());
yInitAssets();
//
YRendererFrontendManager::instance()->initFrontend();
YRendererBackendManager::instance()->initBackend();
//YAssetManager::instance()->loadAsset<YStlImporter>(yAssetsModelFile(Teapot));
YAssetManager::instance()->loadAsset<YMdlaImporter>("");
YRendererFrontendManager::instance()->eventLoop();
return 0;
}