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build.gradle
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build.gradle
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plugins {
id 'java-library'
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.neoforged.gradle.userdev' version '7.0.165'
}
version = mod_version + "-" + minecraft_version
group = mod_group_id
repositories {
mavenLocal()
}
base {
archivesName = mod_id
}
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(21)
minecraft.accessTransformers.file rootProject.file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
systemProperty 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-use-the-different-log-levels
systemProperty 'forge.logging.console.level', 'debug'
modSource project.sourceSets.main
}
client {
// Comma-separated list of namespaces to load gametests from. Empty = all namespaces.
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
server {
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
// This run config launches GameTestServer and runs all registered gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs under the /test command.
gameTestServer {
systemProperty 'forge.enabledGameTestNamespaces', project.mod_id
}
data {
// example of overriding the workingDirectory set in configureEach above, uncomment if you want to use it
// workingDirectory project.file('run-data')
// Specify the modid for data generation, where to output the resulting resource, and where to look for existing resources.
programArguments.addAll '--mod', project.mod_id, '--all', '--output', file('src/generated/resources/').getAbsolutePath(), '--existing', file('src/main/resources/').getAbsolutePath()
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
dependencies {
implementation "net.neoforged:neoforge:${neo_version}"
implementation "curse.maven:ewewukeks-musket-mod-354562:5575694"
}
repositories {
maven {
url "https://www.cursemaven.com"
}
}
// This block of code expands all declared replace properties in the specified resource targets.
// A missing property will result in an error. Properties are expanded using ${} Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches in IDE environments.
// See https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.html
tasks.withType(ProcessResources).configureEach {
var replaceProperties = [
minecraft_version : minecraft_version, minecraft_version_range: minecraft_version_range,
neo_version : neo_version, neo_version_range: neo_version_range,
loader_version_range: loader_version_range,
mod_id : mod_id, mod_name: mod_name, mod_license: mod_license, mod_version: mod_version,
mod_authors : mod_authors, mod_description: mod_description, pack_format_number: pack_format_number,
]
inputs.properties replaceProperties
filesMatching(['META-INF/neoforge.mods.toml', 'pack.mcmeta']) {
expand replaceProperties + [project: project]
}
}
// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
register('mavenJava', MavenPublication) {
from components.java
}
}
repositories {
maven {
url "file://${project.projectDir}/repo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}