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Multiple map overlays #12
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A simpler solution would be to have a function which redefined the “type” of the hex data (and therefore recolours the hex’s).
What I meant was that I’ve guessed at the colours for the 5 types defined in the hex data MWC sent us. Would be good to have a key for what each number represents and the ‘correct’ colour.
… On 8 Mar 2019, at 16:22, Ian Mayo ***@***.***> wrote:
We don't expect the coastline map to change (yellow land & light blue sea).
But, we can expect the above & beneath water environments to change,
We should probably also include support for switching either environment on/off, like layers.
In order to allow both layers to be viewed at once, they'll have to be semi-transparent. So, I guess the datafiles (json) that represent them will have to include:
series of cell references, each with the category
key of categories, with: 'name', 'color', 'alpha'
We can also then put a key on the map, potentially at the bottom-left.
If we do have a layer manager, maybe it will be implemented in HTML. But, until we get some momentum in HTML side, d3 will do.
You mentioned the concept of pan/zoom #8 <#8> . If this was on a toolbar (floating or not) we could include a drop-down with checkboxes to switch layers on and off.
Much later on, that drop-down menu could include "Command Intent" - large simple labelled shapes that describe their rough intent, or the range of courses of action being considered.
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Not sure where we are with this one? My suggestion:
These can just be programmed into the current code quite easily. |
@BMPMS - I've just gone back through my emails, and found this: There are three blue shades. To give us something to go on, I'll label them (from lightest to darkest):
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@IanMayo I’ve applied these for now. FYI the colours are made up by me from colour brewer rather than those used by MWC on the hard copy hex maps.
… On 13 Mar 2019, at 12:37, Ian Mayo ***@***.***> wrote:
@BMPMS <https://github.com/BMPMS> - I've just gone back through my emails, and found this:
type was (i think), 0 for sea, 1 for land, the rest for types of sea.
There are three blue shades. To give us something to go on, I'll label them (from lightest to darkest):
Shallow Water
Deep Water
Ocean Front
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We don't expect the coastline map to change (yellow land & light blue sea).
But, we can expect the above & beneath water environments to change,
We should probably also include support for switching either environment on/off, like layers.
In order to allow both layers to be viewed at once, they'll have to be semi-transparent. So, I guess the datafiles (json) that represent them will have to include:
We can also then put a key on the map, potentially at the bottom-left.
If we do have a layer manager, maybe it will be implemented in HTML. But, until we get some momentum in HTML side, d3 will do.
You mentioned the concept of pan/zoom #8 . If this was on a toolbar (floating or not) we could include a drop-down with checkboxes to switch layers on and off.
Much later on, that drop-down menu could include "Command Intent" - large simple labelled shapes that describe their rough intent, or the range of courses of action being considered.
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