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script.js
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const video = document.getElementById('video');
const play = document.getElementById('play');
const stop = document.getElementById('stop');
const progress = document.getElementById('progress');
const timestamp = document.getElementById('timestamp');
let shouldUpdateVideo = true;
// play & pause video
function toggleVideoStatus() {
if(video.paused) {
video.play();
} else {
video.pause();
}
}
// update play/pause icon
function updatePlayIcon() {
if(video.paused) {
play.innerHTML = '<i class="fa fa-play fa-2x"></i>';
} else {
play.innerHTML = '<i class="fa fa-pause fa-2x"></i>';
}
}
// update progress & timestamp
function updateProgress() {
if (!shouldUpdateVideo) {
return;
}
progress.value = (video.currentTime / video.duration) * 100;
//get minutes
let mins = Math.floor(video.currentTime / 60);
if (mins < 10) {
mins = '0' + String(mins);
}
//get seconds
let secs = Math.floor(video.currentTime % 60);
if (secs < 10) {
secs = '0' + String(secs);
}
timestamp.innerHTML = `${mins}:${secs}`;
}
// set video time to progress
// FIX THIS! (setting progress position doesn't work - video continues where it was after clicking play)
function setVideoProgress() {
shouldUpdateVideo = true;
video.currentTime = (+progress.value * video.duration) / 100;
}
// stop video
function stopVideo() {
video.currentTime = "0";
video.pause();
}
//event listeners
video.addEventListener('click', toggleVideoStatus);
video.addEventListener('pause', updatePlayIcon);
video.addEventListener('play', updatePlayIcon);
video.addEventListener('timeupdate', updateProgress);
play.addEventListener('click', toggleVideoStatus);
stop.addEventListener('click', stopVideo);
pause.addEventListener('change', setVideoProgress);
progress.addEventListener('input', e => {
shouldUpdateVideo = false;
})