From Wikipedia: Visual perception is the ability to interpret the surrounding environment using light in the visible spectrum reflected by the objects in the environment.
Bololens: This is the component responsible of the text to speech conversion in the application. It helps reading out loud the messages receveived by the bot.
The Speech is represented in Untiy by the BotSpeechManager.cs behaviour.
- Built In Type: chose amongst the different allowed built in Text to Speech APIs.
- Custom Caracteristic: you can specify you own behaviour by extending the BaseBotSpeech and referencing the game object hosting your capability here.