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when the .proto file is: message A { message B { message C { required uint32 d = 1; } optional C c = 1; } required B b = 1; }
Endless Loop, when printing an object of Message A.
Runtime Error, when serializing an object of Message A.
when the .proto file is: message A { message B { message C { required uint32 d = 1; } required C c = 1; } optional B b = 1; }
Endless Loop, when serializing an object of Message A.
when the .proto file is: message A { message B { message C { required uint32 d = 1; } required C c = 1; } repeated B b = 1; }
OK, when printing or serializing an object of Message A.
But, the result of serializing is wrong -- the 2nd Byte is '0x00', while it should be the '0x04', that is the length of a packed Message B.
So, it'll be failed or get wrong data when parsing the result of serializing.
line 592 should use ” if listener = nil then‘’ instead?
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