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i like to use constraints in another thread that checks and separates bodies
std::thread physicsConstraintThread(&physics::runConstraints,Constraints);
for like max of 5 to 10 times a fram so it wont be laggy while checking
The only problem with my code is i havent written my vector mats yet so i need to use angles
Master: v3
OS version: Windows 10
Our 2D collision algorithms are homegrown and need testing regularly after every change.
Create tests for each type of 2D collision possible with our available colliders (circle, rectangle, line, plane)
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