Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Persisting OpenGL calls that are not wrapped into the GLCall error macro #10

Open
twaritwaikar opened this issue Jun 21, 2018 · 2 comments
Labels
code cop This is probably a bad practice good first issue Good for newcomers subject: Guerrilla Renderer Related to the main rendering engine

Comments

@twaritwaikar
Copy link
Member

However this will only exist in Debug build, but it is necessary to have good error checking

@twaritwaikar twaritwaikar added the invalid This doesn't seem right label Jun 21, 2018
@twaritwaikar
Copy link
Member Author

Fixed GLCall() macros in #19. Keeping this open till Graphic components are finalised.

@twaritwaikar twaritwaikar added code cop This is probably a bad practice and removed invalid This doesn't seem right labels Jul 8, 2018
@twaritwaikar twaritwaikar added the good first issue Good for newcomers label Jul 31, 2018
@twaritwaikar
Copy link
Member Author

twaritwaikar commented Jul 31, 2018

Keeping this open till font rendering and alpha channels rendering has been implemented

@twaritwaikar twaritwaikar added the subject: Guerrilla Renderer Related to the main rendering engine label Nov 13, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
code cop This is probably a bad practice good first issue Good for newcomers subject: Guerrilla Renderer Related to the main rendering engine
Projects
None yet
Development

No branches or pull requests

1 participant