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during movement of player in mesh_collision, gravity doesn't act when the player is in motion. This allows for the player to get to a higher terrain, return back and then be floating in the air.
The text was updated successfully, but these errors were encountered:
during movement of player in mesh_collision, gravity doesn't act when the player is in motion. This allows for the player to get to a higher terrain, return back and then be floating in the air.
The text was updated successfully, but these errors were encountered: