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main.js
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const electron = require('electron')
// Module to control application life.
const app = electron.app
// Module to create native browser window.
const BrowserWindow = electron.BrowserWindow
const path = require('path')
// Open external urls in default browser
const open = function (target, appName, callback) {
var opener;
if (typeof(appName) === 'function') {
callback = appName;
appName = null;
}
if (appName)
opener = 'open -a "' + escape(appName) + '"';
else
opener = 'open';
if (process.env.SUDO_USER)
opener = 'sudo -u ' + process.env.SUDO_USER + ' ' + opener;
return exec(opener + ' "' + escape(target) + '"', callback);
}
function escape(s) {
return s.replace(/"/g, '\\\"');
}
// Module to bind media shortcuts
const globalShortcut = require('electron').globalShortcut
// Specify flash path, supposing it is placed in the same directory with main.js.
let pluginName
/*
// TODO: package .dll and .so as well for making this work with other platforms
switch (process.platform) {
case 'win32':
pluginName = 'pepflashplayer.dll'
break
case 'darwin':
pluginName = 'PepperFlashPlayer.plugin'
break
case 'linux':
pluginName = 'libpepflashplayer.so'
break
}
*/
// Works only for OS X now
if (process.platform != 'darwin') {
dialog.showMessageBox({
"type": "error",
"title": "Unsupported Platform",
"message": "Only for Mac"
});
}
pluginName = 'PepperFlashPlayer.plugin'
app.commandLine.appendSwitch('ppapi-flash-path', path.join(__dirname, pluginName))
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let mainWindow
function createWindow() {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 1200,
height: 800,
// logo: path.join(__dirname, 'logo.png'),
webPreferences: {
plugins: true,
sandbox: true,
nodeIntegration: false
}
})
// And load saavn.com
mainWindow.loadURL(`https://www.saavn.com/`)
// Open DevTools
// mainWindow.webContents.openDevTools()
var webView = mainWindow.webContents;
// Navigation restricted to mainWindow only
var handleUrl = function (e, url) {
e.preventDefault()
let host = url.replace(/^https?:\/\//ig, '');
// Opening saavn urls
if (host.includes('saavn.com'))
mainWindow.loadURL(url);
else
// Open External URLs in the default web browser
open(url)
}
webView.on('will-navigate', handleUrl)
// Bind Media Shortcuts - This wouldn't have been required if the
// client side code listened to these keys along with KEY_NEXT, KEY_SPACE etc.
// For now trigger functionality by remapping the keys
globalShortcut.register('MediaPlayPause', function () {
webView.executeJavaScript(`(() => {
let isPlaying = document.querySelector('.c-player__btn > .o-icon-pause') != null;
if (isPlaying)
document.querySelector('.c-player__btn > .o-icon-pause').click();
else
document.querySelector('.c-player__btn > .o-icon-play').click();
})();
`, true).catch((e) => {
console.error('Something went wrong', e)
})
})
globalShortcut.register('MediaNextTrack', function () {
webView.executeJavaScript(`
document.querySelector('.o-icon-next').click();
`, true).catch((e) => {
console.error('Something went wrong', e)
})
})
globalShortcut.register('MediaPreviousTrack', function () {
webView.executeJavaScript(`
document.querySelector('.o-icon-previous').click();
`, true).catch((e) => {
console.error('Something went wrong', e)
})
})
// Emitted when the window is closed.
mainWindow.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
mainWindow = null
})
// hide the window instead of closing when `⌘ + W` is used
mainWindow.on('close', function (e) {
if (!mainWindow.forceClose)
e.preventDefault();
mainWindow.hide();
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// When quitting, unregister the shortcuts
globalShortcut.unregisterAll()
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
// if (process.platform !== 'darwin') {
app.quit()
// }
})
app.on('before-quit', function () {
mainWindow.forceClose = true;
});
app.on('activate', function () {
mainWindow.show();
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.