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material-usage-no-buoyancy.md

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Material usage (no buoyancy)

Assign the MI_PlanetOcean to the sphere mesh of your choice or use the SM_OceanMeshGenerated mesh. To adjust the polygon density, see Generating ocean mesh.

{% hint style="success" %} The mesh you'd like to use the material with doesn't have to be a Static Mesh. It can be based on a Procedural or Dynamic Mesh Component, or on some third-party solutions like Voxel Plugin. {% endhint %}

You have a wide variety of parameters that enable you to achieve the desired style. Here are some features:

  • Wave parameters (direction, length, amplitude, steepness etc.)
  • Subsurface scattering
  • Waves attenuation at the shoreline
  • Masking out water
  • Waves and beach foam
  • Scrolling normals (textures) on top of wave normals

{% hint style="success" %} Sphere with the ocean material can be moved and rotated at runtime. {% endhint %}

Utilizing only the material results in a purely visual effect and does not offer buoyancy.