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roomIntel request #3
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Big difference between sharing intel on enemy rooms, whereabouts of hostile creeps and neutral rooms without anything going on in them. I only consider it worth sharing the former two. In that case limiting the rooms transmitted in any way seems unnecessary. You should be able to loop through the rooms provided and only update your intel if Intel on hostile creeps would also need standardization, so it may be easiest starting off with intel on enemy rooms. Here I think rcl: number,
towerCount: number,
avgRamparts: number,
knownBoosts:
{
[RESOURCE_LEMERGIUM_OXIDE]: number,
etc...
} |
I like it. I do have a concern with known boosts, however. The object could be potentially rather large, and we want to avoid sending too much data through the segment. This is because of limited space, but more importantly, parsing costs. |
simpleAllies should provide method also if it is inside the |
I think a default function to handle intel like this will clash too much with a bot's custom data |
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