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font.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/endian.h"
#include "kom/font.h"
namespace Kom {
Font::Font(const char *filename) : _data(0) {
Common::File f;
f.open(filename);
_data = new byte[f.size()];
f.read(_data, f.size());
f.close();
}
Font::~Font() {
delete[] _data;
}
const byte *Font::getCharData(char c) {
uint16 offset = READ_LE_UINT16(_data + 2*c);
return _data + offset;
}
} // End of namespace Kom