From f84186eea9b05d90ee48f19b4dd0c4c075c608d0 Mon Sep 17 00:00:00 2001 From: ryanjon2040 Date: Wed, 22 Jan 2020 12:04:31 +0530 Subject: [PATCH] Fixed an issue where unable to create new C++ classes for the built Engine. --- Unreal Binary Builder/MainWindow.xaml.cs | 2 +- Unreal Binary Builder/PostBuildSettings.xaml.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Unreal Binary Builder/MainWindow.xaml.cs b/Unreal Binary Builder/MainWindow.xaml.cs index 417212a..e467c0e 100755 --- a/Unreal Binary Builder/MainWindow.xaml.cs +++ b/Unreal Binary Builder/MainWindow.xaml.cs @@ -14,7 +14,7 @@ namespace Unreal_Binary_Builder /// public partial class MainWindow : Window { - private static readonly string PRODUCT_VERSION = "2.5"; + private static readonly string PRODUCT_VERSION = "2.5.1"; private static readonly string AUTOMATION_TOOL_NAME = "AutomationToolLauncher"; private static readonly string DEFAULT_BUILD_XML_FILE = "Engine/Build/InstalledEngineBuild.xml"; diff --git a/Unreal Binary Builder/PostBuildSettings.xaml.cs b/Unreal Binary Builder/PostBuildSettings.xaml.cs index 30a1954..bb928a8 100644 --- a/Unreal Binary Builder/PostBuildSettings.xaml.cs +++ b/Unreal Binary Builder/PostBuildSettings.xaml.cs @@ -166,7 +166,7 @@ await Task.Run(() => bSkipFile = true; } - if (bIncludeTemplates.IsChecked == false && CurrentFilePath.Contains(@"\source\") == false && CurrentFilePath.Contains(@"\templates\")) + if (bIncludeTemplates.IsChecked == false && CurrentFilePath.Contains(@"\source\") == false && CurrentFilePath.Contains(@"\content\editor") == false && CurrentFilePath.Contains(@"\templates\")) { bSkipFile = true; }