diff --git a/Unreal Binary Builder/MainWindow.xaml.cs b/Unreal Binary Builder/MainWindow.xaml.cs index 417212a..e467c0e 100755 --- a/Unreal Binary Builder/MainWindow.xaml.cs +++ b/Unreal Binary Builder/MainWindow.xaml.cs @@ -14,7 +14,7 @@ namespace Unreal_Binary_Builder /// public partial class MainWindow : Window { - private static readonly string PRODUCT_VERSION = "2.5"; + private static readonly string PRODUCT_VERSION = "2.5.1"; private static readonly string AUTOMATION_TOOL_NAME = "AutomationToolLauncher"; private static readonly string DEFAULT_BUILD_XML_FILE = "Engine/Build/InstalledEngineBuild.xml"; diff --git a/Unreal Binary Builder/PostBuildSettings.xaml.cs b/Unreal Binary Builder/PostBuildSettings.xaml.cs index 30a1954..bb928a8 100644 --- a/Unreal Binary Builder/PostBuildSettings.xaml.cs +++ b/Unreal Binary Builder/PostBuildSettings.xaml.cs @@ -166,7 +166,7 @@ await Task.Run(() => bSkipFile = true; } - if (bIncludeTemplates.IsChecked == false && CurrentFilePath.Contains(@"\source\") == false && CurrentFilePath.Contains(@"\templates\")) + if (bIncludeTemplates.IsChecked == false && CurrentFilePath.Contains(@"\source\") == false && CurrentFilePath.Contains(@"\content\editor") == false && CurrentFilePath.Contains(@"\templates\")) { bSkipFile = true; }