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Despite using the seemingly best suitable Two Bone IK constraint, there is the following issue: the elbow joint does not bend in the pointing rig, leading the entire arm that is pointing at the target to look stiff.
The text was updated successfully, but these errors were encountered:
I tried fixing this by changing the agent-related GameObjects' hierarchy and applying a different constraint (Chain IK). Besides, I attempted adding an optional Hint GameObject to the Two Bone IK constraint. Finally, I tested the constraint without the ThirdPersonObject components to make sure there are no animator conflicts. Unfortunately, none of this has helped so far.
Despite using the seemingly best suitable Two Bone IK constraint, there is the following issue: the elbow joint does not bend in the pointing rig, leading the entire arm that is pointing at the target to look stiff.
The text was updated successfully, but these errors were encountered: