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There seems to be an error in a particular texture map, causing a crash during import. UE5.5 #449
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Hi. |
I have the same exact issue as the above poster, same error code. |
This is still an issue as of 20241206. Assertion failed: MipView.GammaSpace == LayerData.SourceGammaSpace [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedDataTask.cpp] [Line: 410] |
Fixed in version 20241213. Please use the latest version. |
I'm afraid I just tried it with the latest version, and I still get this same issue at import. (I also want to just thank you for this plugin, I used it for my master thesis and it really helped me out in the past <3) |
In the latest version, the crash in GammaSpace has been fixed. |
I even tried on a new 5.5.1 project file. I get still get this on import of vrm file sadly: I then tried the new plugin but with5.4.4, and that works perfectly. So it seems to only be 5.5. |
Hmmm, it seems difficult to solve the problem as I cannot reproduce it. I have confirmed that the problem is no longer present in the VRM model reported in #455. |
So, I tried a VRM model I found here: https://github.com/madjin/vrm-samples/tree/master/vroid/stable and that worked. But any model that I've previously made myself, that works on the other versions, I still get the previous error. Ok -- i did do some futher testing on a clean new project, with a new model. I think the issue might happen when using the the 0.0 model export rather than the 1.0 one? |
Describe the bug
Assertion failed: MipView.GammaSpace == LayerData.SourceGammaSpace [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\TextureDerivedDataTask.cpp] [Line: 410]
Screenshots, log
UnrealEngine Version:
[e.g. ue5.5]
Additional context
There seems to be an error in a particular texture map, causing a crash during VRM import. Collisions occur in the Selestia model.
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