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Dear Sir,
Thank you very much for your excellent work!
I've found that using vrm4u_runtimeload to load characters, the loaded character can play retargeted animinations, but for montages' animination, root motion lost. Please advise.
If that has been fixed in later release, please omit this report, thank you!
UnrealEngine Version:
[UE5.2]
The text was updated successfully, but these errors were encountered:
Hi.
When using runtime loading, the original model for retargeting exists internally.
Please use RootMotion, etc. with the original model.
The runtime-loaded model is simply attached to the original model.
Thanks.
Dear Sir,
Thanks for your reply.
I see. There should be some tricks in BP_dropActor, BP_VrmCharacterBase and VrmSamplePawn. I'll try to look into it.
Best Regards.
Dear Sir,
Thank you very much for your excellent work!
I've found that using vrm4u_runtimeload to load characters, the loaded character can play retargeted animinations, but for montages' animination, root motion lost. Please advise.
UnrealEngine Version:
[UE5.2]
The text was updated successfully, but these errors were encountered: