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About vrm4u_runtimeload #432

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lyk2022 opened this issue Nov 5, 2024 · 2 comments
Open

About vrm4u_runtimeload #432

lyk2022 opened this issue Nov 5, 2024 · 2 comments

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@lyk2022
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lyk2022 commented Nov 5, 2024

Dear Sir,
Thank you very much for your excellent work!
I've found that using vrm4u_runtimeload to load characters, the loaded character can play retargeted animinations, but for montages' animination, root motion lost. Please advise.

  • If that has been fixed in later release, please omit this report, thank you!

UnrealEngine Version:
[UE5.2]

@ruyo
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ruyo commented Nov 6, 2024

Hi.
When using runtime loading, the original model for retargeting exists internally.
Please use RootMotion, etc. with the original model.
The runtime-loaded model is simply attached to the original model.
Thanks.

@lyk2022
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lyk2022 commented Nov 7, 2024

Dear Sir,
Thanks for your reply.
I see. There should be some tricks in BP_dropActor, BP_VrmCharacterBase and VrmSamplePawn. I'll try to look into it.
Best Regards.

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