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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "InputEventAction",
"class": "InputEventMultiScreenDrag",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventMultiScreenDrag.gd"
}, {
"base": "InputEventAction",
"class": "InputEventMultiScreenLongPress",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventMultiScreenLongPress.gd"
}, {
"base": "InputEventAction",
"class": "InputEventMultiScreenSwipe",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventMultiScreenSwipe.gd"
}, {
"base": "InputEventAction",
"class": "InputEventMultiScreenTap",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventMultiScreenTap.gd"
}, {
"base": "InputEventAction",
"class": "InputEventScreenPinch",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventScreenPinch.gd"
}, {
"base": "InputEventAction",
"class": "InputEventScreenTwist",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventScreenTwist.gd"
}, {
"base": "InputEventAction",
"class": "InputEventSingleScreenDrag",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventSingleScreenDrag.gd"
}, {
"base": "InputEventAction",
"class": "InputEventSingleScreenLongPress",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventSingleScreenLongPress.gd"
}, {
"base": "InputEventAction",
"class": "InputEventSingleScreenSwipe",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventSingleScreenSwipe.gd"
}, {
"base": "InputEventAction",
"class": "InputEventSingleScreenTap",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventSingleScreenTap.gd"
}, {
"base": "InputEventAction",
"class": "InputEventSingleScreenTouch",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/CustomInputEvents/InputEventSingleScreenTouch.gd"
}, {
"base": "InputEventAction",
"class": "RawGesture",
"language": "GDScript",
"path": "res://dependencies/GodotTouchInputManager/RawGesture.gd"
} ]
_global_script_class_icons={
"InputEventMultiScreenDrag": "",
"InputEventMultiScreenLongPress": "",
"InputEventMultiScreenSwipe": "",
"InputEventMultiScreenTap": "",
"InputEventScreenPinch": "",
"InputEventScreenTwist": "",
"InputEventSingleScreenDrag": "",
"InputEventSingleScreenLongPress": "",
"InputEventSingleScreenSwipe": "",
"InputEventSingleScreenTap": "",
"InputEventSingleScreenTouch": "",
"RawGesture": ""
}
[application]
config/name="RustymonMobile"
run/main_scene="res://scenes/GameWelcome.tscn"
config/icon="res://icon.png"
[autoload]
TouchInputManager="*res://dependencies/GodotTouchInputManager/InputManager.gd"
[debug]
settings/crash_handler/message="You can report any bugs you find on https://github.com/rustymon-game/rustymon-mobile/issues"
[display]
window/size/width=540
window/size/height=960
window/dpi/allow_hidpi=true
window/handheld/orientation="sensor_portrait"
window/stretch/mode="2d"
window/stretch/aspect="expand"
[gui]
common/drop_mouse_on_gui_input_disabled=true
[input_devices]
pointing/emulate_touch_from_mouse=true
[layer_names]
3d_physics/layer_2="camera_raycast_floor"
[logging]
file_logging/enable_file_logging=true
[mono]
project/assembly_name="RustymonMobile"
[physics]
common/enable_pause_aware_picking=true
[rendering]
threads/thread_model=2
environment/default_environment="res://default_env.tres"