You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently writing a VR game for the Quest 2 which uses cargo-apk. Saw the deprecation warning and checked out this tool, but there is no documentation for those of us coming from cargo-apk and wildly different tooling / system requirements (like needing the clang toolchain).
Has anyone converted their project over from cargo-apk?
I'm looking at this as a user of cargo-apk. Cross-compiling Rust to Android from my Windows machine didn't require much past some environment variables pointed to the Android SDK and NDK. In comparison my x doctor is very unhappy.
In any case, I'm a fish out of water here... it seems cargo-apk's method of supplying Android settings via Cargo.toml has also changed, but I can't find documentation for that anywhere. Are there better docs or examples somewhere I'm missing?
Currently writing a VR game for the Quest 2 which uses cargo-apk. Saw the deprecation warning and checked out this tool, but there is no documentation for those of us coming from cargo-apk and wildly different tooling / system requirements (like needing the clang toolchain).
Has anyone converted their project over from cargo-apk?
Previously with ndk-glue and cargo-apk, there was no need for gradle but is gradle the recommended way to handle this now? An example: https://github.com/rust-mobile/rust-android-examples/tree/main/na-openxr-info
The text was updated successfully, but these errors were encountered: