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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.15)
if(APPLE)
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.14" CACHE STRING "Minimum OS X deployment version" FORCE)
endif()
include(ExternalProject)
# Solution name
project(Effekseer)
# For MSVC
if (MSVC)
option(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC runtime library DLL" OFF)
endif()
option(BUILD_VIEWER "Build viewer" OFF)
option(BUILD_EDITOR "Build editor" OFF)
option(BUILD_TEST "Build test" OFF)
option(BUILD_EXAMPLES "Build examples" ON)
option(BUILD_UNITYPLUGIN "is built as unity plugin" OFF)
option(BUILD_UNITYPLUGIN_FOR_IOS "is built as unity plugin for ios" OFF)
option(FROM_CI "from ci" OFF)
option(USE_LIBPNG_LOADER "use libpng in an internal loader (if it builds viewer except windows, it becomes on)" OFF)
option(SANITIZE_ENABLED "is sanitizer enabled" OFF)
option(NETWORK_ENABLED "Whether a network module is enabled" ON)
option(BUILD_GL "Build OpenGL" ON)
option(BUILD_VULKAN "Build vulkan modules" OFF)
if (WIN32)
option(BUILD_DX9 "Build DirectX9 modules" ON)
option(BUILD_DX11 "Build DirectX11 modules" ON)
option(BUILD_DX12 "Build DirectX12 modules" ON)
else()
option(BUILD_DX9 "Build DirectX9 modules" OFF)
option(BUILD_DX11 "Build DirectX11 modules" OFF)
option(BUILD_DX12 "Build DirectX12 modules" OFF)
endif()
if (APPLE)
option(BUILD_METAL "Build metal modules" ON)
else()
option(BUILD_METAL "Build metal modules" OFF)
endif()
include(cmake/ClangFormat.cmake)
if (BUILD_VIEWER)
set(USE_LIBPNG_LOADER ON)
endif()
if(USE_LIBPNG_LOADER)
add_definitions(-D__EFFEKSEER_USE_LIBPNG__)
endif()
if(SANITIZE_ENABLED)
if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /fsanitize=address")
else()
add_compile_options(-fsanitize=undefined,address)
add_link_options(-fsanitize=undefined,address)
endif()
endif()
# find_package(Vulkan)
# if (Vulkan_FOUND)
# set(BUILD_VULKAN ON)
# else()
# set(BUILD_VULKAN OFF)
# endif()
if(BUILD_VULKAN)
set(BUILD_VULKAN ON CACHE BOOL "For LLGI" FORCE)
set(BUILD_VULKAN_COMPILER ON CACHE BOOL "For LLGI" FORCE)
add_definitions(-D__EFFEKSEER_BUILD_VULKAN__)
else()
set(BUILD_VULKAN OFF CACHE BOOL "For LLGI" FORCE)
set(BUILD_VULKAN_COMPILER OFF CACHE BOOL "For LLGI" FORCE)
endif()
if (BUILD_DX12)
add_definitions(-D__EFFEKSEER_BUILD_DX12__)
endif()
option(BUILD_WITH_EASY_PROFILER "Build with easy_profiler to profile" OFF)
if (BUILD_DX12)
add_definitions(-D__EFFEKSEER_BUILD_DX12__)
endif()
# for linux
if(UNIX AND NOT APPLE)
set(OpenGL_GL_PREFERENCE GLVND)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
endif()
# detect IDE
if(CMAKE_GENERATOR MATCHES "Visual Studio|Xcode")
message("Build with postfix")
set(BUILD_WITH_POSTFIX ON)
else()
set(BUILD_WITH_POSTFIX OFF)
endif()
if(MSVC)
add_definitions(/MP)
endif()
if(BUILD_WITH_EASY_PROFILER)
ExternalProject_Add(
ExternalProject_easy_profiler
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Dev/Cpp/3rdParty/easy_profiler
PREFIX ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Build/easy_profiler
INSTALL_DIR ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/easy_profiler
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/easy_profiler
-DCMAKE_DEBUG_POSTFIX=d
-DCMAKE_USER_MAKE_RULES_OVERRIDE=${CMAKE_CURRENT_SOURCE_DIR}/Dev/CFlagOverrides.cmake
-DEFK_USE_MSVC_RUNTIME_LIBRARY_DLL=${USE_MSVC_RUNTIME_LIBRARY_DLL}
-DSANITIZE_ENABLED=${SANITIZE_ENABLED}
-DBUILD_SHARED_LIBS=OFF
-DCMAKE_POSITION_INDEPENDENT_CODE:BOOL=true
)
if(BUILD_WITH_POSTFIX)
set(EASY_PROFILER_LIB_DEBUG "easy_profilerd")
set(EASY_PROFILER_LIB_RELEASE "easy_profiler")
else()
set(EASY_PROFILER_LIB_DEBUG "easy_profiler")
set(EASY_PROFILER_LIB_RELEASE "easy_profiler")
endif()
list(APPEND EFK_PROFILER_INCLUDES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/easy_profiler/include)
list(APPEND EFK_PROFILER_LIBRARY_DIRECTORIES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/easy_profiler/lib)
endif()
if(BUILD_VULKAN)
# TODO : Improve it
option(USE_EXTERNAL_GLSLANG "Whether do it compile with external glslang" OFF)
if(USE_EXTERNAL_GLSLANG)
option(GLSLANG_INCLUDE_DIR "A directory which contains glslang includes" "")
else()
# Hack for GLSLANG
if (MSVC)
# CMAKE_MSVC_RUNTIME_LIBRARY can be only used if minimum required is larger than 3.17
if(USE_MSVC_RUNTIME_LIBRARY_DLL)
cmake_policy(SET CMP0091 NEW)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
else()
cmake_policy(SET CMP0091 NEW)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()
set(ENABLE_HLSL OFF CACHE BOOL "For glslang" FORCE)
set(ENABLE_CTEST OFF CACHE BOOL "For glslang" FORCE)
set(ENABLE_GLSLANG_BINARIES OFF CACHE BOOL "For glslang" FORCE)
set(GLSLANG_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/Dev/Cpp/3rdParty/glslang/" "${CMAKE_CURRENT_SOURCE_DIR}/Dev/Cpp/3rdParty/")
add_subdirectory(Dev/Cpp/3rdParty/glslang/)
endif()
endif()
if(BUILD_VIEWER)
# zlib
if(BUILD_WITH_POSTFIX)
set(ZLIB_INSTALL "")
else()
set(ZLIB_INSTALL ${CMAKE_COMMAND} --install . --prefix <INSTALL_DIR>)
endif()
ExternalProject_Add(
ExternalProject_zlib
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Downloads/zlib
PREFIX ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Build/zlib
INSTALL_DIR ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/zlib
INSTALL_COMMAND ${ZLIB_INSTALL}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/zlib
-DCMAKE_USER_MAKE_RULES_OVERRIDE=${CMAKE_CURRENT_SOURCE_DIR}/Dev/CFlagOverrides.cmake
-DEFK_USE_MSVC_RUNTIME_LIBRARY_DLL=${USE_MSVC_RUNTIME_LIBRARY_DLL}
-DSANITIZE_ENABLED=${SANITIZE_ENABLED}
-DASM686=off
-DAMD64=off
-DCMAKE_POSITION_INDEPENDENT_CODE:BOOL=true
)
list(APPEND EFK_THIRDPARTY_INCLUDES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/zlib/include)
list(APPEND EFK_THIRDPARTY_LIBRARY_DIRECTORIES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/zlib/lib)
if(MSVC)
set(ZLIB_LIB_DEBUG "zlibstaticd")
set(ZLIB_LIB_RELEASE "zlibstatic")
elseif(BUILD_WITH_POSTFIX)
set(ZLIB_LIB_DEBUG "z")
set(ZLIB_LIB_RELEASE "z")
elseif(UNIX AND NOT APPLE)
set(ZLIB_LIB_DEBUG "libz.a")
set(ZLIB_LIB_RELEASE "libz.a")
else()
set(ZLIB_LIB_DEBUG "z")
set(ZLIB_LIB_RELEASE "z")
endif()
# libpng
if(BUILD_WITH_POSTFIX)
set(LIBPNG_INSTALL "")
else()
set(LIBPNG_INSTALL ${CMAKE_COMMAND} --install . --prefix <INSTALL_DIR>)
endif()
ExternalProject_Add(
ExternalProject_libpng
DEPENDS ExternalProject_zlib
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Dev/Cpp/3rdParty/libpng
PREFIX ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Build/libpng
INSTALL_DIR ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/libpng
INSTALL_COMMAND ${LIBPNG_INSTALL}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/libpng
-DCMAKE_USER_MAKE_RULES_OVERRIDE=${CMAKE_CURRENT_SOURCE_DIR}/Dev/CFlagOverrides.cmake
-DEFK_USE_MSVC_RUNTIME_LIBRARY_DLL=${USE_MSVC_RUNTIME_LIBRARY_DLL}
-DSANITIZE_ENABLED=${SANITIZE_ENABLED}
-DZLIB_INCLUDE_DIRS=${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/zlib/include
-DZLIB_INCLUDE_DIR=${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/zlib/include
-DPNG_BUILD_ZLIB=ON
-DPNG_SHARED=OFF
-DPNG_EXECUTABLES=OFF
-DPNG_TESTS=OFF
-DCMAKE_POSITION_INDEPENDENT_CODE:BOOL=true
)
list(APPEND EFK_THIRDPARTY_INCLUDES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/libpng/include)
list(APPEND EFK_THIRDPARTY_LIBRARY_DIRECTORIES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/libpng/lib)
if(MSVC)
set(LIBPNG_LIB_DEBUG "libpng16_staticd")
set(LIBPNG_LIB_RELEASE "libpng16_static")
elseif(BUILD_WITH_POSTFIX)
set(LIBPNG_LIB_DEBUG "png16d")
set(LIBPNG_LIB_RELEASE "png16")
else()
set(LIBPNG_LIB_DEBUG "png16")
set(LIBPNG_LIB_RELEASE "png16")
endif()
# libgd
ExternalProject_Add(
ExternalProject_libgd
DEPENDS ExternalProject_zlib
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Downloads/libgd
PREFIX ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Build/libgd
INSTALL_DIR ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/libgd
PATCH_COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/Dev/3rdPartyPatch/libgd-getopt.c <SOURCE_DIR>/src/getopt.c
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/libgd
-DCMAKE_DEBUG_POSTFIX=d
-DCMAKE_USER_MAKE_RULES_OVERRIDE=${CMAKE_CURRENT_SOURCE_DIR}/Dev/CFlagOverrides.cmake
-DEFK_USE_MSVC_RUNTIME_LIBRARY_DLL=${USE_MSVC_RUNTIME_LIBRARY_DLL}
-DSANITIZE_ENABLED=${SANITIZE_ENABLED}
-DZLIB_ROOT=${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/zlib
-DBUILD_STATIC_LIBS=ON
-DBUILD_SHARED_LIBS=OFF
-DCMAKE_POSITION_INDEPENDENT_CODE:BOOL=true
)
if(MSVC)
set(GD_LIB_DEBUG "libgd_staticd")
set(GD_LIB_RELEASE "libgd_static")
elseif(BUILD_WITH_POSTFIX)
set(GD_LIB_DEBUG "gdd")
set(GD_LIB_RELEASE "gd")
else()
set(GD_LIB_DEBUG "gd")
set(GD_LIB_RELEASE "gd")
endif()
list(APPEND EFK_THIRDPARTY_INCLUDES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/libgd/include)
list(APPEND EFK_THIRDPARTY_LIBRARY_DIRECTORIES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/libgd/lib)
# OpenSoundMixer
ExternalProject_Add(
ExternalProject_OpenSoundMixer
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Downloads/OpenSoundMixer
PREFIX ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Build/OpenSoundMixer
INSTALL_DIR ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/OpenSoundMixer
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/OpenSoundMixer
-DCMAKE_DEBUG_POSTFIX=d
-DCMAKE_USER_MAKE_RULES_OVERRIDE=${CMAKE_CURRENT_SOURCE_DIR}/Dev/CFlagOverrides.cmake
-DEFK_USE_MSVC_RUNTIME_LIBRARY_DLL=${USE_MSVC_RUNTIME_LIBRARY_DLL}
-DSANITIZE_ENABLED=${SANITIZE_ENABLED}
-DCMAKE_POSITION_INDEPENDENT_CODE:BOOL=true
)
list(APPEND EFK_THIRDPARTY_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR}/Downloads/OpenSoundMixer/src)
list(APPEND EFK_THIRDPARTY_LIBRARY_DIRECTORIES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/OpenSoundMixer/lib)
if(BUILD_WITH_POSTFIX)
set(OSM_LIB_DEBUG "OpenSoundMixerd")
set(OSM_LIB_RELEASE "OpenSoundMixer")
else()
set(OSM_LIB_DEBUG "OpenSoundMixer")
set(OSM_LIB_RELEASE "OpenSoundMixer")
endif()
endif()
if(BUILD_VIEWER OR BUILD_TEST)
# glew
if(NOT APPLE)
ExternalProject_Add(
ExternalProject_glew
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Downloads/glew
PREFIX ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Build/glew
INSTALL_DIR ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/glew
PATCH_COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/Dev/3rdPartyPatch/glew-CMakeLists.txt <SOURCE_DIR>/CMakeLists.txt
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/glew
-DCMAKE_USER_MAKE_RULES_OVERRIDE=${CMAKE_CURRENT_SOURCE_DIR}/Dev/CFlagOverrides.cmake
-DEFK_USE_MSVC_RUNTIME_LIBRARY_DLL=${USE_MSVC_RUNTIME_LIBRARY_DLL}
-DSANITIZE_ENABLED=${SANITIZE_ENABLED}
-DBUILD_SHARED_LIBS=OFF
-DGLEW_BUILD_INFO=OFF
-DBUILD_UTILS=OFF
-DCMAKE_POSITION_INDEPENDENT_CODE:BOOL=true
)
list(APPEND EFK_THIRDPARTY_INCLUDES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/glew/include)
list(APPEND EFK_THIRDPARTY_LIBRARY_DIRECTORIES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/glew/lib)
endif()
endif()
if(BUILD_VIEWER OR BUILD_EXAMPLES OR BUILD_TEST)
# glfw
ExternalProject_Add(
ExternalProject_glfw
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/Downloads/glfw
PREFIX ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Build/glfw
INSTALL_DIR ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/glfw
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/glfw
-DCMAKE_DEBUG_POSTFIX=d
-DCMAKE_USER_MAKE_RULES_OVERRIDE=${CMAKE_CURRENT_SOURCE_DIR}/Dev/CFlagOverrides.cmake
-DEFK_USE_MSVC_RUNTIME_LIBRARY_DLL=${USE_MSVC_RUNTIME_LIBRARY_DLL}
-DSANITIZE_ENABLED=${SANITIZE_ENABLED}
-DGLFW_BUILD_EXAMPLES=OFF
-DGLFW_BUILD_TESTS=OFF
-DGLFW_BUILD_DOCS=OFF
-DGLFW_INSTALL=ON
-DCMAKE_POSITION_INDEPENDENT_CODE:BOOL=true
)
if(BUILD_WITH_POSTFIX)
set(GLFW3_LIB_DEBUG "glfw3d")
set(GLFW3_LIB_RELEASE "glfw3")
else()
set(GLFW3_LIB_DEBUG "glfw3")
set(GLFW3_LIB_RELEASE "glfw3")
endif()
list(APPEND EFK_THIRDPARTY_INCLUDES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/glfw/include)
list(APPEND EFK_THIRDPARTY_LIBRARY_DIRECTORIES ${CMAKE_CURRENT_BINARY_DIR}/ThirdParty/Install/glfw/lib)
endif()
list(APPEND EFK_THIRDPARTY_INCLUDES ${CMAKE_CURRENT_SOURCE_DIR}/Dev/Cpp/3rdParty/flatbuffers/include)
# resource
if (BUILD_VIEWER)
find_package(PythonInterp 3)
add_custom_target(ResourceData
SOURCES ResourceData.dummy
)
add_custom_command(
OUTPUT ResourceData.dummy
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/Script/setup.py
)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(FilterFolder)
add_subdirectory(Dev)
if(BUILD_EXAMPLES)
# To use glfw in OpenGL projects
add_dependencies(EffekseerRendererGL ExternalProject_glfw)
set(EFK_RUNTIME_ROOT ${CMAKE_CURRENT_LIST_DIR}/Dev/Cpp)
add_subdirectory(Examples)
endif()
# specify filters
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
if (BUILD_VULKAN)
set_target_properties (EP_glslang PROPERTIES FOLDER Thirdparty/glslang)
set_target_properties (EP_SPIRV-Cross PROPERTIES FOLDER Thirdparty/glslang)
set_target_properties (GenericCodeGen PROPERTIES FOLDER Thirdparty/glslang)
set_target_properties (glslang PROPERTIES FOLDER Thirdparty/glslang)
set_target_properties (MachineIndependent PROPERTIES FOLDER Thirdparty/glslang)
set_target_properties (OGLCompiler PROPERTIES FOLDER Thirdparty/glslang)
set_target_properties (OSDependent PROPERTIES FOLDER Thirdparty/glslang)
set_target_properties (SPIRV PROPERTIES FOLDER Thirdparty/glslang)
set_target_properties (SPVRemapper PROPERTIES FOLDER Thirdparty/glslang)
endif()
if (BUILD_VIEWER)
set_target_properties (ExternalProject_zlib PROPERTIES FOLDER Thirdparty)
set_target_properties (ExternalProject_libpng PROPERTIES FOLDER Thirdparty)
set_target_properties (ExternalProject_libgd PROPERTIES FOLDER Thirdparty)
set_target_properties (ExternalProject_glfw PROPERTIES FOLDER Thirdparty)
set_target_properties (ExternalProject_OpenSoundMixer PROPERTIES FOLDER Thirdparty)
if(NOT APPLE)
set_target_properties (ExternalProject_glew PROPERTIES FOLDER Thirdparty)
endif()
endif()