We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Error name: Error Error message: panicked at /rustc/eeb90cda1969383f56a2637cbd3037bdf598841c/library/std/src/sys/sync/mutex/no_threads.rs:20:9: assertion left == right failed: cannot recursively acquire mutex left: true right: false
left == right
Allows script access: true Renderer: wgpu Adapter Backend: Gl Adapter Name: "ANGLE (Intel, Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0), or similar" Adapter Device Type: IntegratedGpu Adapter Driver Name: "" Adapter Driver Info: "WebGL 2.0" Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES) Available features: Features(DEPTH32FLOAT_STENCIL8 | PUSH_CONSTANTS | CLEAR_TEXTURE | MULTIVIEW) Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 120, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 } Surface quality: high Surface samples: 4 Surface size: (550, 400, 1)
Page URL: https://armorgames.com/play/17817/swords-and-souls?fp=b-adventure SWF URL: https://cache.armorgames.com/files/games/swordssouls-17817.swf?v=1464609285
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:134.0) Gecko/20100101 Firefox/134.0 Platform: Win32 Has touch support: false
Version: 0.1.0 Name: nightly 2024-11-13 Channel: nightly Built: 2024-11-13T00:06:11.308Z Commit: 9e51cc4 Is extension: false
width: 800 height: 600 frameRate: 30 numFrames: 2 swfVersion: 17 backgroundColor: #FFFFFF isActionScript3: true uncompressedLength: 10087545
The text was updated successfully, but these errors were encountered:
No branches or pull requests
Error Info
Error name: Error
Error message: panicked at /rustc/eeb90cda1969383f56a2637cbd3037bdf598841c/library/std/src/sys/sync/mutex/no_threads.rs:20:9:
assertion
left == right
failed: cannot recursively acquire mutexleft: true
right: false
Player Info
Allows script access: true
Renderer: wgpu
Adapter Backend: Gl
Adapter Name: "ANGLE (Intel, Intel(R) HD Graphics Direct3D11 vs_5_0 ps_5_0), or similar"
Adapter Device Type: IntegratedGpu
Adapter Driver Name: ""
Adapter Driver Info: "WebGL 2.0"
Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES)
Available features: Features(DEPTH32FLOAT_STENCIL8 | PUSH_CONSTANTS | CLEAR_TEXTURE | MULTIVIEW)
Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 120, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 }
Surface quality: high
Surface samples: 4
Surface size: (550, 400, 1)
Page Info
Page URL: https://armorgames.com/play/17817/swords-and-souls?fp=b-adventure
SWF URL: https://cache.armorgames.com/files/games/swordssouls-17817.swf?v=1464609285
Browser Info
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64; rv:134.0) Gecko/20100101 Firefox/134.0
Platform: Win32
Has touch support: false
Ruffle Info
Version: 0.1.0
Name: nightly 2024-11-13
Channel: nightly
Built: 2024-11-13T00:06:11.308Z
Commit: 9e51cc4
Is extension: false
Metadata
width: 800
height: 600
frameRate: 30
numFrames: 2
swfVersion: 17
backgroundColor: #FFFFFF
isActionScript3: true
uncompressedLength: 10087545
The text was updated successfully, but these errors were encountered: