diff --git a/README.md b/README.md index a14277d..1729dfc 100644 --- a/README.md +++ b/README.md @@ -49,8 +49,9 @@ and energy on API design since I'd just be implementing an existing good API (th and potentially others. Also, at the time Mesa3D was still years away from full 3.x support, not that I'm really competing, and the fact that there was no finished implementation was a little motivating. I made a lot of progress that year and had a few bursts here and there since, but once I got it mostly working, I was less motivated and when I did work on it I spent my time on creating new demos/examples and tweaking or fixing minor things. I -could have released an MVP back in 2014 at the earliest but late 2016 would have been the best compromise. Anyway, after somewhere over 2000 -hours spread out over 10 years, it is as you see it today. Software is never finished, and I'll be the first to admit PortableGL could use more polish. +could have released an MVP back in 2014 at the earliest but late 2016 would have been the best compromise. Anyway, after several thousand +hours spread out over more than 10 years, it is as you see it today. Software is never finished, and I'll be the first to admit PortableGL could use +more polish. Why === @@ -259,6 +260,14 @@ Bindings/Ports [pgl](https://github.com/TotallyGamerJet/pgl) is a Go port using [CXGO](https://github.com/gotranspile/cxgo), and hand translating the individual examples/demos. +Sponsors +======== +You can help support PortableGL development by becoming a Github Sponsor or via one of the other methods shown/linked to +in the Sponsor popup. + +Past +[Aeronix](https://www.aeronix.com/) Sep-Oct 2023 + Similar/Related Projects ========================