Releases: rooklift/nibbler
v1.4.7
v1.4.6
v1.4.5
v1.4.4
v1.4.3
Some fixes in the logic for transitioning between one state (e.g. auto-eval, locked analysis, etc) to another.
I think I'm now finished writing and testing the new logic that had to be added in 1.4.0 to facilitate locking the engine to a position while navigating around. Let's hope.
v1.4.2
v1.4.1
Nibbler can now run basic "scripts" - which are text files containing raw UCI input to send to the engine. This is intended for Leela devs and other advanced users. It can, for example, be used to set MLH settings with a single click.
It is intended only for engine configuration.
This won't be relevant for most people.
v1.4.0
Relatively minor changes since rc2; most notably, a message is displayed in the infobox explaining when info is inferred. To recap then, the major feature of 1.4.0 is that the engine can be locked to a position, allowing moves to be made without interrupting analysis.
There will probably be a 1.4.1 within a day, which will add a UCI script runner for advanced users.
v1.4.0-rc2
Restore the behaviour we used to have, where the PV and EV of a clicked node in the game tree, if missing, can sometimes be inferred from ancestral nodes and displayed.
v1.4.0-rc1
Allow the user to lock the engine to a position, so that moves can be made on the board without interrupting the analysis. This required a substantial logic rework; please report any bugs.