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account.h
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////////////////////////////////////////////////////////////////////////
// OpenTibia - an opensource roleplaying game
////////////////////////////////////////////////////////////////////////
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
////////////////////////////////////////////////////////////////////////
#ifndef __ACCOUNT__
#define __ACCOUNT__
#include "otsystem.h"
#ifndef __LOGIN_SERVER__
typedef std::list<std::string> Characters;
#else
class GameServer;
struct Character
{
Character(): server(NULL), status(0) {}
Character(const std::string& _name, GameServer* _server, int8_t _status):
name(_name), server(_server), status(_status) {}
std::string name;
GameServer* server;
int8_t status;
};
typedef std::map<std::string, Character> Characters;
#endif
class Account
{
public:
Account() {premiumDays = warnings = number = lastDay = 0;}
virtual ~Account() {charList.clear();}
uint16_t premiumDays, warnings;
uint32_t number, lastDay;
std::string name, password, recoveryKey, salt;
Characters charList;
};
#endif