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index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | AT_Main</title>
</head>
<body style="text-align: center; padding: 0; border: 0; margin: 0;">
<canvas id="unity-canvas" width=1920 height=1080 tabindex="-1" style="width: 1920px; height: 1080px; background: #231F20"></canvas>
<script src="Build/AT_Build_10-12_WaterMarked.loader.js"></script>
<script>
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
var canvas = document.querySelector("#unity-canvas");
canvas.style.width = "100%";
canvas.style.height = "100%";
canvas.style.position = "fixed";
document.body.style.textAlign = "left";
}
else {
// desktop device style
var meta1 = document.createElement('meta');
meta1.name = 'viewport';
meta1.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta1);
var canvas1 = document.querySelector("#unity-canvas");
canvas1.style.width = "100%";
canvas1.style.height = "100%";
canvas1.style.position = "fixed";
canvas1.style.left = "0px";
canvas1.style.top = "0px";
document.body.style.textAlign = "center";
}
createUnityInstance(document.querySelector("#unity-canvas"), {
dataUrl: "Build/AT_Build_10-12_WaterMarked.data",
frameworkUrl: "Build/AT_Build_10-12_WaterMarked.framework.js",
codeUrl: "Build/AT_Build_10-12_WaterMarked.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "KattaKittaXR",
productName: "AT_Main",
productVersion: "0.1",
// matchWebGLToCanvasSize: false, // Uncomment this to separately control WebGL canvas render size and DOM element size.
// devicePixelRatio: 1, // Uncomment this to override low DPI rendering on high DPI displays.
});
document.addEventListener('wheel', onScroll, true);
document.addEventListener('mousemove', onMouse, false);
var content = document.getElementsByClassName('webgl-content');
function onMouse() { content[0].style['pointer-events'] = 'none'; }
function onScroll() { content[0].style['pointer-events'] = 'none'; }
</script>
</body>
</html>