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EarthDensity.h
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EarthDensity.h
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#ifndef _EarthDensity_
#define _EarthDensity_
#include <map>
#include <vector>
#include <fstream>
#include <math.h>
#include <string>
//
// EarthDensity is an object designed to represent the density profile
// of the earth, or other planet. It can read in a radial density profile
// via a user-specified text file. Once the density
// profile is loaded for given neutrino trajectory, the distance
// across each layer it will traverse is computed. These are later
// available for code wishing to propagate the neutrino. In essense
// a density profile specific to a neutrino's path is created
//
// 20050816 rvw
// 20081001 rvw (update)
// User-specified density profiles must contain two columns of floating point
// numbers, the first is the radial distance [km] from the sphere center, the second
// is the density [g/cm^3] for
// 0. x_0
// r_1 x_1
// .. ..
// r_n x_n
// the last entry should contain the radius of the sphere.
// each x_i represents the density up to and including r_i
// the entry for zero radial density must be included.
using namespace std;
class EarthDensity
{
public:
// default contstructor for the Earth, and a radial density profile
// as specified by the SK 3f paper: PRD.74.032002 (2006)
EarthDensity( );
// constructor for a user-specified density profile, see PREM.dat
EarthDensity( const char * );
virtual ~EarthDensity( );
void init();
// Load the Density profile for a given neutrino path:
//
// Cosine Zenith,
// Path Length -
// Production Height - amount of vacuum to travese before matter
// corresponds to height in atmosphere for atmospheric neutrinos
// or distance from neutrion source for extraplanetary nu's
virtual void SetDensityProfile( double,double,double );
// Read in radii and densities
void Load();
// if one wants to use a non earth sized sphere...
void SetEarthRadiuskm( double x ) { REarth = x; };
double GetEarthRadiuskm( ) { return REarth; };
// The next three functions are only available after a call to
// SetDensityProfile...
// number of layers the current neutrino sees
int get_LayersTraversed( ) {return Layers;};
// self-explanatory
double get_DistanceAcrossLayer( int i) { return _TraverseDistance[i];};
double get_DensityInLayer( int i) { return _TraverseRhos[i];};
double get_YpInLayer( int i) { return _Yp[i]; };
// return total path length through the sphere, including vacuum layers
double get_Pathlength(){
double Sum = 0.0;
for( int i=0 ; i < Layers ; i++ )
Sum += _TraverseDistance[i];
return Sum;
}
virtual void LoadDensityProfile( const char * );
protected:
// Computes the minimum pathlenth ( zenith angle ) a track needs to cross
// each of the radial layers of the earth
void ComputeMinLengthToLayers( );
string DensityFileName;
map<double, double> _CosLimit;
map<double, double> _density;
map<double, double> _YpMap;
vector< double > _Radii;
vector< double > _Rhos;
vector< double > _Yps ;
double * _TraverseDistance;
double * _TraverseRhos;
double * _Yp;
double REarth;
int Layers;
};
#endif