- Clone the repository containing the LiDAR Plugin into your plugin repository
- Inside the repository, initialize the submodules to get UROSBridge
- If you are working on the console, issue:
git submodule update --init --recursive
- If you are working on the console, issue:
- You can now start your Unreal Engine project. I. navigate to the LiDAR C++ Clases and drag a LidarActor to your scene II. You will find a number of settings regarding the ROS server or the laser scanner in the Details pane of the LidarActor. Set them accoringly.
- Start the game to create a connection and have the actor send messages to your ROS instance
- In your ROS console you can subscribe to the topic you set up in the LidarActor to listen to the packages.
A video demonstration can be found here