From 8391e79bee6aac156dae36c680d4fda3151dcbd4 Mon Sep 17 00:00:00 2001 From: rjcncpt Date: Thu, 26 Oct 2023 17:38:18 +0200 Subject: [PATCH] UI fixes --- global.ini | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/global.ini b/global.ini index 90d4f031..cf3aaa75 100644 --- a/global.ini +++ b/global.ini @@ -6706,7 +6706,7 @@ Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=Raketensperre errei Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=Raketen erschöpft. Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=Raketen nachladen. Dlg_SC_bb_bb_factory_ORIG_weapons_target_destroyed_0340=Feind eliminiert -Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=Feindes Ziel +Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=Feindliches Ziel Dlg_SC_bb_bb_factory_RSI_critical_hit_0500=Kritischer Treffer: Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=Wir werden gescannt Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=Standby, Scannen @@ -30568,7 +30568,7 @@ PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003_E PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001_TheyGotA=Sie haben einen Schweren! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002_EyesOnHeavy=Augen bei starkem Kontakt! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003_WatchOutThey=Vorsicht, sie haben einen Schweren! -PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001_EnemyShipInbound=Feindes Schiff im Anflug! +PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001_EnemyShipInbound=Feindliches Schiff im Anflug! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002_GotAHostile=Habe ein feindliches Schiff! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003_HostileShip=Feindliches Schiff! PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001_HostileVehicleSighted=Feindliches Fahrzeug gesichtet! @@ -66682,7 +66682,7 @@ ui_controlhint_separatorPlaceholder_upto=- ui_controlhint_ships_atc_request_docking=Andocken anfordern ui_controlhint_ships_atc_request_landing=Landung anfordern ui_controlhint_ships_bombs_canceltImpactPoint=Bombenziel entfernen -ui_controlhint_ships_bombs_cycle_fwd=Bombenzyklus (Vorwärts) +ui_controlhint_ships_bombs_cycle_fwd=Bomben durchschalten (Vorwärts) ui_controlhint_ships_bombs_drop=Bombe abwerfen ui_controlhint_ships_bombs_hud_range=HUD-Reichweite +/- ui_controlhint_ships_bombs_setImpactPoint=Bombenziel (Toggle) @@ -66703,9 +66703,9 @@ ui_controlhint_ships_landing_autoland=Autoland ui_controlhint_ships_landing_mode_toggle=Fahrwerk (Toggle) ui_controlhint_ships_locktarget_attacker_inview=Zielangreifer (im Blickfeld) ui_controlhint_ships_locktarget_cycle_attackers_fwd=Zielangreifer (Zyklus) -ui_controlhint_ships_locktarget_cycle_hostiles_fwd=Feindes Ziel (Zyklus) +ui_controlhint_ships_locktarget_cycle_hostiles_fwd=Feindliches Ziel (Zyklus) ui_controlhint_ships_locktarget_cycle_inview=Ziel (im Sichtfeld) -ui_controlhint_ships_locktarget_hostile_inview=Feindes Ziel (im Sichtfeld) +ui_controlhint_ships_locktarget_hostile_inview=Feindliches Ziel (im Sichtfeld) ui_controlhint_ships_mining_change_laser_type_extract=Lasertyp (Extrakt) ui_controlhint_ships_mining_change_laser_type_fracture=Lasertyp (Fraktur) ui_controlhint_ships_mining_consumable=Mining-Modul @@ -66714,7 +66714,7 @@ ui_controlhint_ships_mining_mode_toggle=Mining-Modus (Toggle) ui_controlhint_ships_mining_power_range=Laserkraft ui_controlhint_ships_missileMode_armedMissiles_increase=Mehr Raketen bewaffnen ui_controlhint_ships_missileMode_armedMissiles_increase_decrease=Raketen bewaffnen +/- -ui_controlhint_ships_missileMode_armedMissiles_reset=Bewaffnungszähler zurücksetzen +ui_controlhint_ships_missileMode_armedMissiles_reset=Raketenanzahl zurücksetzen ui_controlhint_ships_missileMode_cycle_fwd=Raketenzyklus (Vorwärts) ui_controlhint_ships_missileMode_launch=Rakete starten ui_controlhint_ships_missileMode_toggle=Raketenmodus (Toggle)