From 6a2acc6abedef10b3250e09fea9341fc14d5ede0 Mon Sep 17 00:00:00 2001 From: riazufila <46749569+riazufila@users.noreply.github.com> Date: Thu, 13 May 2021 21:50:57 +0800 Subject: [PATCH] Updated version info --- cogs/bot.py | 2 +- cogs/guardian.py | 2 +- cogs/pvp.py | 8 ++++---- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/cogs/bot.py b/cogs/bot.py index a0364b1..f2806f5 100644 --- a/cogs/bot.py +++ b/cogs/bot.py @@ -191,7 +191,7 @@ async def version(self, ctx): db_ailie.disconnect() # Change upon version update - version = "1.7.2" + version = "1.7.3" # Mimic loading animation msg = await ctx.send( diff --git a/cogs/guardian.py b/cogs/guardian.py index ecccaf8..a6011bc 100644 --- a/cogs/guardian.py +++ b/cogs/guardian.py @@ -13,7 +13,7 @@ def heroStatsLevel(self, stats, hero_level, user_level): # Increase overall stats for stat in stats: if stat in ["attack"]: - increase = 20 + increase = 10 stats[stat] = round( stats[stat] + ((increase/100) * stats[stat] * (hero_level - 1)) diff --git a/cogs/pvp.py b/cogs/pvp.py index c46fd71..ee004dd 100644 --- a/cogs/pvp.py +++ b/cogs/pvp.py @@ -370,7 +370,7 @@ def multiplyStatsWithLevels(self, stats, hero_level, user_level): # Increase overall stats for stat in stats: if stat in ["attack"]: - increase = 20 + increase = 10 stats[stat] = round( stats[stat] + ((increase/100) * stats[stat] * (hero_level - 1)) @@ -478,9 +478,9 @@ def initExtraStats(self, hero_stats): def initCurrentState(self): return { - "weapon_skill_cd": 0, - "on_normal_skill_cd": 0, - "on_hit_skill_cd": 0, + "weapon_skill_cd": 5, + "on_normal_skill_cd": 5, + "on_hit_skill_cd": 5, "evade_cd": 0, "stunned": 0, }