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com_ptr.hpp
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/*
* Copyright (C) 2014 Patrick Mours. All rights reserved.
* License: https://github.com/crosire/reshade#license
*/
#pragma once
#include <cassert>
template <typename T>
class com_ptr
{
public:
com_ptr()
: _object(nullptr) {}
com_ptr(std::nullptr_t)
: _object(nullptr) {}
com_ptr(T* object, bool own = false)
: _object(object)
{
if (!own && _object != nullptr)
_object->AddRef();
}
com_ptr(const com_ptr<T>& ptr)
: _object(nullptr) {
reset(ptr._object);
}
com_ptr(com_ptr<T>&& ptr)
: _object(nullptr) {
operator=(std::move(ptr));
}
~com_ptr() { reset(); }
/// <summary>
/// Returns the stored pointer to the managed object.
/// </summary>
T* get() const { return _object; }
/// <summary>
/// Returns the current COM reference count of the managed object.
/// </summary>
unsigned long ref_count() const
{
assert(_object != nullptr);
return _object->AddRef(), _object->Release();
}
/// <summary>
/// Returns the stored pointer and releases ownership without decreasing the reference count.
/// </summary>
T* release()
{
T* const object = _object;
_object = nullptr;
return object;
}
/// <summary>
/// Replaces the managed object.
/// </summary>
/// <param name="object">The new object to manage and take ownership and add a reference to.</param>
void reset(T* object = nullptr)
{
//prevent unwanted resource release
T* temp = _object;
_object = object;
if (_object != nullptr)
_object->AddRef();
if (temp != nullptr)
temp->Release();
}
// Overloaded pointer operators which operate on the managed object.
T& operator*() const
{
assert(_object != nullptr);
return *_object;
}
T* operator->() const
{
assert(_object != nullptr);
return _object;
}
// This should only be called on uninitialized objects, e.g. when passed into 'QueryInterface' or creation functions.
T** operator&()
{
assert(_object == nullptr);
return &_object;
}
com_ptr<T>& operator=(T* object)
{
reset(object);
return *this;
}
com_ptr<T>& operator=(const com_ptr<T>& copy)
{
reset(copy._object);
return *this;
}
com_ptr<T>& operator=(com_ptr<T>&& move)
{
// Clear the current object first
if (_object != nullptr)
_object->Release();
_object = move._object;
move._object = nullptr;
return *this;
}
operator bool() const
{
return get();
}
bool operator==(const T* rhs) const { return _object == rhs; }
bool operator==(const com_ptr<T>& rhs) const { return _object == rhs._object; }
friend bool operator==(const T* lhs, const com_ptr<T>& rhs) { return rhs.operator==(lhs); }
bool operator!=(const T* rhs) const { return _object != rhs; }
bool operator!=(const com_ptr<T>& rhs) const { return _object != rhs._object; }
friend bool operator!=(const T* lhs, const com_ptr<T>& rhs) { return rhs.operator!=(lhs); }
// Default operator used for sorting
friend bool operator< (const com_ptr<T>& lhs, const com_ptr<T>& rhs) { return lhs._object < rhs._object; }
private:
T* _object;
};
#include <functional> // std::hash
namespace std
{
template <typename T>
struct hash<com_ptr<T>>
{
size_t operator()(const com_ptr<T>& ptr) const
{
return std::hash<T*>()(ptr.get());
}
};
}