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pool.go
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pool.go
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package rethinkdb
import (
"errors"
"sync"
"sync/atomic"
"context"
)
var (
errPoolClosed = errors.New("rethinkdb: pool is closed")
)
const (
poolIsNotClosed int32 = 0
poolIsClosed int32 = 1
)
type connFactory func(host string, opts *ConnectOpts) (*Connection, error)
// A Pool is used to store a pool of connections to a single RethinkDB server
type Pool struct {
host Host
opts *ConnectOpts
conns []*Connection
pointer int32
closed int32
connFactory connFactory
mu sync.Mutex // protects lazy creating connections
}
// NewPool creates a new connection pool for the given host
func NewPool(host Host, opts *ConnectOpts) (*Pool, error) {
return newPool(host, opts, NewConnection)
}
func newPool(host Host, opts *ConnectOpts, connFactory connFactory) (*Pool, error) {
initialCap := opts.InitialCap
if initialCap <= 0 {
// Fallback to MaxIdle if InitialCap is zero, this should be removed
// when MaxIdle is removed
initialCap = opts.MaxIdle
}
maxOpen := opts.MaxOpen
if maxOpen <= 0 {
maxOpen = 1
}
conns := make([]*Connection, maxOpen)
var err error
for i := 0; i < initialCap; i++ {
conns[i], err = connFactory(host.String(), opts)
if err != nil {
return nil, err
}
}
return &Pool{
conns: conns,
pointer: -1,
host: host,
opts: opts,
connFactory: connFactory,
closed: poolIsNotClosed,
}, nil
}
// Ping verifies a connection to the database is still alive,
// establishing a connection if necessary.
func (p *Pool) Ping() error {
_, err := p.conn()
return err
}
// Close closes the database, releasing any open resources.
//
// It is rare to Close a Pool, as the Pool handle is meant to be
// long-lived and shared between many goroutines.
func (p *Pool) Close() error {
if atomic.LoadInt32(&p.closed) == poolIsClosed {
return nil
}
p.mu.Lock()
defer p.mu.Unlock()
if p.closed == poolIsClosed {
return nil
}
p.closed = poolIsClosed
for _, c := range p.conns {
if c != nil {
err := c.Close()
if err != nil {
return err
}
}
}
return nil
}
func (p *Pool) conn() (*Connection, error) {
if atomic.LoadInt32(&p.closed) == poolIsClosed {
return nil, errPoolClosed
}
pos := atomic.AddInt32(&p.pointer, 1)
if pos == int32(len(p.conns)) {
atomic.StoreInt32(&p.pointer, 0)
}
pos = pos % int32(len(p.conns))
var err error
if p.conns[pos] == nil {
p.mu.Lock()
defer p.mu.Unlock()
if p.conns[pos] == nil {
p.conns[pos], err = p.connFactory(p.host.String(), p.opts)
if err != nil {
return nil, err
}
}
} else if p.conns[pos].isBad() {
// connBad connection needs to be reconnected
p.mu.Lock()
defer p.mu.Unlock()
p.conns[pos], err = p.connFactory(p.host.String(), p.opts)
if err != nil {
return nil, err
}
}
return p.conns[pos], nil
}
// SetInitialPoolCap sets the initial capacity of the connection pool.
//
// Deprecated: This value should only be set when connecting
func (p *Pool) SetInitialPoolCap(n int) {
return
}
// SetMaxIdleConns sets the maximum number of connections in the idle
// connection pool.
//
// Deprecated: This value should only be set when connecting
func (p *Pool) SetMaxIdleConns(n int) {
return
}
// SetMaxOpenConns sets the maximum number of open connections to the database.
//
// Deprecated: This value should only be set when connecting
func (p *Pool) SetMaxOpenConns(n int) {
return
}
// Query execution functions
// Exec executes a query without waiting for any response.
func (p *Pool) Exec(ctx context.Context, q Query) error {
c, err := p.conn()
if err != nil {
return err
}
_, _, err = c.Query(ctx, q)
return err
}
// Query executes a query and waits for the response
func (p *Pool) Query(ctx context.Context, q Query) (*Cursor, error) {
c, err := p.conn()
if err != nil {
return nil, err
}
_, cursor, err := c.Query(ctx, q)
return cursor, err
}
// Server returns the server name and server UUID being used by a connection.
func (p *Pool) Server() (ServerResponse, error) {
var response ServerResponse
c, err := p.conn()
if err != nil {
return response, err
}
response, err = c.Server()
return response, err
}